Showing the changes to interface/src/renderer/ProgramObject.cpp (1 of 9 files). Show all
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| 1 | +// | |
| 2 | +// ProgramObject.cpp | |
| 3 | +// interface | |
| 4 | +// | |
| 5 | +// Created by Andrzej Kapolka on 5/7/13. | |
| 6 | +// Copyright (c) 2013 High Fidelity, Inc. All rights reserved. | |
| 7 | + | |
| 8 | +#include "ProgramObject.h" | |
| 9 | +#include "ShaderObject.h" | |
| 10 | + | |
| 11 | +ProgramObject::ProgramObject() : _handle(glCreateProgramObjectARB()) { | |
| 12 | +} | |
| 13 | + | |
| 14 | +ProgramObject::~ProgramObject() { | |
| 15 | + glDeleteObjectARB(_handle); | |
| 16 | +} | |
| 17 | + | |
| 18 | +void ProgramObject::attach(ShaderObject* shader) { | |
| 19 | + glAttachObjectARB(_handle, shader->getHandle()); | |
| 20 | +} | |
| 21 | + | |
| 22 | +bool ProgramObject::attachFromSourceCode(int type, const char* source) { | |
| 23 | + ShaderObject* shader = new ShaderObject(type); | |
| 24 | + if (shader->compileSourceCode(source)) { | |
| 25 | + attach(shader); | |
| 26 | + return true; | |
| 27 | + | |
| 28 | + } else { | |
| 29 | + delete shader; | |
| 30 | + return false; | |
| 31 | + } | |
| 32 | +} | |
| 33 | + | |
| 34 | +bool ProgramObject::attachFromSourceFile(int type, const char* filename) { | |
| 35 | + ShaderObject* shader = new ShaderObject(type); | |
| 36 | + if (shader->compileSourceFile(filename)) { | |
| 37 | + attach(shader); | |
| 38 | + return true; | |
| 39 | + | |
| 40 | + } else { | |
| 41 | + delete shader; | |
| 42 | + return false; | |
| 43 | + } | |
| 44 | +} | |
| 45 | + | |
| 46 | +bool ProgramObject::link() { | |
| 47 | + glLinkProgramARB(_handle); | |
| 48 | + int status; | |
| 49 | + glGetObjectParameterivARB(_handle, GL_OBJECT_LINK_STATUS_ARB, &status); | |
| 50 | + return status; | |
| 51 | +} | |
| 52 | + | |
| 53 | +QByteArray ProgramObject::getLog() const { | |
| 54 | + int length; | |
| 55 | + glGetObjectParameterivARB(_handle, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); | |
| 56 | + QByteArray log(length, 0); | |
| 57 | + glGetInfoLogARB(_handle, length, 0, log.data()); | |
| 58 | + return log; | |
| 59 | +} | |
| 60 | + | |
| 61 | +void ProgramObject::bind() const { | |
| 62 | + glUseProgramObjectARB(_handle); | |
| 63 | +} | |
| 64 | + | |
| 65 | +void ProgramObject::release() const { | |
| 66 | + glUseProgramObjectARB(0); | |
| 67 | +} | |
| 68 | + | |
| 69 | +int ProgramObject::getUniformLocation(const char* name) const { | |
| 70 | + return glGetUniformLocationARB(_handle, name); | |
| 71 | +} | |
| 72 | + | |
| 73 | +void ProgramObject::setUniform(int location, int value) { | |
| 74 | + glUniform1iARB(location, value); | |
| 75 | +} | |
| 76 | + | |
| 77 | +void ProgramObject::setUniform(const char* name, int value) { | |
| 78 | + setUniform(getUniformLocation(name), value); | |
| 79 | +} | |
| 80 | + | |
| 81 | +void ProgramObject::setUniform(int location, float value) { | |
| 82 | + glUniform1fARB(location, value); | |
| 83 | +} | |
| 84 | + | |
| 85 | +void ProgramObject::setUniform(const char* name, float value) { | |
| 86 | + setUniform(getUniformLocation(name), value); | |
| 87 | +} | |
| 88 | + | |
| 89 | +void ProgramObject::setUniform(int location, float x, float y) { | |
| 90 | + glUniform2fARB(location, x, y); | |
| 91 | +} | |
| 92 | + | |
| 93 | +void ProgramObject::setUniform(const char* name, float x, float y) { | |
| 94 | + setUniform(getUniformLocation(name), x, y); | |
| 95 | +} | |
| 96 | + | |
| 97 | +void ProgramObject::setUniform(int location, const glm::vec3& value) { | |
| 98 | + glUniform3fARB(location, value.x, value.y, value.z); | |
| 99 | +} | |
| 100 | + | |
| 101 | +void ProgramObject::setUniform(const char* name, const glm::vec3& value) { | |
| 102 | + setUniform(getUniformLocation(name), value); | |
| 103 | +} | |
| 104 | + | |
| 105 | +void ProgramObject::setUniform(int location, float x, float y, float z) { | |
| 106 | + glUniform3fARB(location, x, y, z); | |
| 107 | +} | |
| 108 | + | |
| 109 | +void ProgramObject::setUniform(const char* name, float x, float y, float z) { | |
| 110 | + setUniform(getUniformLocation(name), x, y, z); | |
| 111 | +} | |
| 112 | + | |
| 113 | +void ProgramObject::setUniform(int location, float x, float y, float z, float w) { | |
| 114 | + glUniform4fARB(location, x, y, z, w); | |
| 115 | +} | |
| 116 | + | |
| 117 | +void ProgramObject::setUniform(const char* name, float x, float y, float z, float w) { | |
| 118 | + setUniform(getUniformLocation(name), x, y, z, w); | |
| 119 | +} | |