Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 12 files). Show all
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| @@ -44,7 +44,7 @@ template <> void render::jobRun(const ResolveDeferred& job, const SceneContextPo · 43 unmodified lines | |||
| 44 | RenderDeferredTask::RenderDeferredTask() : Task() { | 44 | RenderDeferredTask::RenderDeferredTask() : Task() { |
| 45 | _jobs.push_back(Job(PrepareDeferred())); | 45 | _jobs.push_back(Job(PrepareDeferred())); |
| 46 | _jobs.push_back(Job(DrawBackground())); | 46 | _jobs.push_back(Job(DrawBackground())); |
| 47 | _jobs.push_back(Job(DrawOpaque())); | 47 | _jobs.push_back(Job(DrawOpaqueDeferred())); |
| 48 | _jobs.push_back(Job(DrawLight())); | 48 | _jobs.push_back(Job(DrawLight())); |
| 49 | _jobs.push_back(Job(ResetGLState())); | 49 | _jobs.push_back(Job(ResetGLState())); |
| 50 | _jobs.push_back(Job(RenderDeferred())); | 50 | _jobs.push_back(Job(RenderDeferred())); |
| @@ -78,6 +78,84 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend · 27 unmodified lines | |||
| 78 | 78 | ||
| 79 | 79 | ||
| 80 | 80 | ||
| 81 | template <> void render::jobRun(const DrawOpaqueDeferred& job, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { | ||
| 82 | PerformanceTimer perfTimer("DrawOpaqueDeferred"); | ||
| 83 | assert(renderContext->args); | ||
| 84 | assert(renderContext->args->_viewFrustum); | ||
| 85 | |||
| 86 | // render opaques | ||
| 87 | auto& scene = sceneContext->_scene; | ||
| 88 | auto& items = scene->getMasterBucket().at(ItemFilter::Builder::opaqueShape()); | ||
| 89 | auto& renderDetails = renderContext->args->_details; | ||
| 90 | |||
| 91 | ItemIDsBounds inItems; | ||
| 92 | inItems.reserve(items.size()); | ||
| 93 | for (auto id : items) { | ||
| 94 | inItems.emplace_back(ItemIDAndBounds(id)); | ||
| 95 | } | ||
| 96 | ItemIDsBounds& renderedItems = inItems; | ||
| 97 | |||
| 98 | renderContext->_numFeedOpaqueItems = renderedItems.size(); | ||
| 99 | |||
| 100 | ItemIDsBounds culledItems; | ||
| 101 | culledItems.reserve(inItems.size()); | ||
| 102 | if (renderContext->_cullOpaque) { | ||
| 103 | renderDetails.pointTo(RenderDetails::OPAQUE_ITEM); | ||
| 104 | cullItems(sceneContext, renderContext, renderedItems, culledItems); | ||
| 105 | renderDetails.pointTo(RenderDetails::OTHER_ITEM); | ||
| 106 | renderedItems = culledItems; | ||
| 107 | } | ||
| 108 | |||
| 109 | renderContext->_numDrawnOpaqueItems = renderedItems.size(); | ||
| 110 | |||
| 111 | |||
| 112 | ItemIDsBounds sortedItems; | ||
| 113 | sortedItems.reserve(culledItems.size()); | ||
| 114 | if (renderContext->_sortOpaque) { | ||
| 115 | depthSortItems(sceneContext, renderContext, true, renderedItems, sortedItems); // Sort Front to back opaque items! | ||
| 116 | renderedItems = sortedItems; | ||
| 117 | } | ||
| 118 | |||
| 119 | // ItemIDsBounds sortedItems; | ||
| 120 | ItemMaterialBucketMap stateSortedItems; | ||
| 121 | stateSortedItems.allocateStandardMaterialBuckets(); | ||
| 122 | if (true) { | ||
| 123 | for (auto& itemIDAndBound : renderedItems) { | ||
| 124 | stateSortedItems.insert(itemIDAndBound.id, scene->getItem(itemIDAndBound.id).getMaterialKey()); | ||
| 125 | } | ||
| 126 | } | ||
| 127 | |||
| 128 | |||
| 129 | if (renderContext->_renderOpaque) { | ||
| 130 | RenderArgs* args = renderContext->args; | ||
| 131 | gpu::Batch batch; | ||
| 132 | args->_batch = &batch; | ||
| 133 | |||
| 134 | glm::mat4 projMat; | ||
| 135 | Transform viewMat; | ||
| 136 | args->_viewFrustum->evalProjectionMatrix(projMat); | ||
| 137 | args->_viewFrustum->evalViewTransform(viewMat); | ||
| 138 | batch.setProjectionTransform(projMat); | ||
| 139 | batch.setViewTransform(viewMat); | ||
| 140 | |||
| 141 | renderContext->args->_renderMode = RenderArgs::NORMAL_RENDER_MODE; | ||
| 142 | { | ||
| 143 | GLenum buffers[3]; | ||
| 144 | int bufferCount = 0; | ||
| 145 | buffers[bufferCount++] = GL_COLOR_ATTACHMENT0; | ||
| 146 | buffers[bufferCount++] = GL_COLOR_ATTACHMENT1; | ||
| 147 | buffers[bufferCount++] = GL_COLOR_ATTACHMENT2; | ||
| 148 | batch._glDrawBuffers(bufferCount, buffers); | ||
| 149 | } | ||
| 150 | |||
| 151 | renderItems(sceneContext, renderContext, renderedItems, renderContext->_maxDrawnOpaqueItems); | ||
| 152 | |||
| 153 | args->_context->render((*args->_batch)); | ||
| 154 | args->_batch = nullptr; | ||
| 155 | } | ||
| 156 | } | ||
| 157 | |||
| 158 | |||
| 81 | template <> void render::jobRun(const DrawTransparentDeferred& job, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { | 159 | template <> void render::jobRun(const DrawTransparentDeferred& job, const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { |
| 82 | PerformanceTimer perfTimer("DrawTransparentDeferred"); | 160 | PerformanceTimer perfTimer("DrawTransparentDeferred"); |
| 83 | assert(renderContext->args); | 161 | assert(renderContext->args); |