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Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.

Sam Gateau committed 11 years ago

Commit 7fc9fd91 parent cac239a15 files · +38 −38Browse files

Showing the changes to interface/src/ui/ApplicationOverlay.cpp (1 of 15 files). Show all

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interface/src/ui/ApplicationOverlay.cpp+1−1
@@ -196,7 +196,7 @@ void ApplicationOverlay::renderDomainConnectionStatusBorder(RenderArgs* renderAr · 195 unmodified lines
196 geometryCache->useSimpleDrawPipeline(batch);196 geometryCache->useSimpleDrawPipeline(batch);
197 batch.setProjectionTransform(mat4());197 batch.setProjectionTransform(mat4());
198 batch.setModelTransform(mat4());198 batch.setModelTransform(mat4());
199 batch.setUniformTexture(0, DependencyManager::get<TextureCache>()->getWhiteTexture());199 batch.setResourceTexture(0, DependencyManager::get<TextureCache>()->getWhiteTexture());
200 batch._glLineWidth(CONNECTION_STATUS_BORDER_LINE_WIDTH);200 batch._glLineWidth(CONNECTION_STATUS_BORDER_LINE_WIDTH);
201 201
202 // TODO animate the disconnect border for some excitement while not connected?202 // TODO animate the disconnect border for some excitement while not connected?