Showing the changes to libraries/entities/src/EntityScriptingInterface.cpp (1 of 2 files). Show all
Unified · Split
| @@ -611,7 +611,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString, · 610 unmodified lines | |||
| 611 | const QVariantMap& arguments) { | 611 | const QVariantMap& arguments) { |
| 612 | QUuid actionID = QUuid::createUuid(); | 612 | QUuid actionID = QUuid::createUuid(); |
| 613 | auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>(); | 613 | auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>(); |
| 614 | bool success = true; | 614 | bool success = false; |
| 615 | actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) { | 615 | actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) { |
| 616 | // create this action even if the entity doesn't have physics info. it will often be the | 616 | // create this action even if the entity doesn't have physics info. it will often be the |
| 617 | // case that a script adds an action immediately after an object is created, and the physicsInfo | 617 | // case that a script adds an action immediately after an object is created, and the physicsInfo |
| @@ -621,20 +621,19 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString, · 3 unmodified lines | |||
| 621 | // } | 621 | // } |
| 622 | EntityActionType actionType = EntityActionInterface::actionTypeFromString(actionTypeString); | 622 | EntityActionType actionType = EntityActionInterface::actionTypeFromString(actionTypeString); |
| 623 | if (actionType == ACTION_TYPE_NONE) { | 623 | if (actionType == ACTION_TYPE_NONE) { |
| 624 | success = false; | ||
| 625 | return false; | 624 | return false; |
| 626 | } | 625 | } |
| 627 | EntityActionPointer action = actionFactory->factory(actionType, actionID, entity, arguments); | 626 | EntityActionPointer action = actionFactory->factory(actionType, actionID, entity, arguments); |
| 628 | if (action) { | 627 | if (!action) { |
| 629 | success = entity->addAction(simulation, action); | 628 | return false; |
| 630 | auto nodeList = DependencyManager::get<NodeList>(); | ||
| 631 | const QUuid myNodeID = nodeList->getSessionUUID(); | ||
| 632 | if (entity->getSimulatorID() != myNodeID) { | ||
| 633 | entity->flagForOwnership(); | ||
| 634 | } | ||
| 635 | return false; // Physics will cause a packet to be sent, so don't send from here. | ||
| 636 | } | 629 | } |
| 637 | return false; | 630 | success = entity->addAction(simulation, action); |
| 631 | auto nodeList = DependencyManager::get<NodeList>(); | ||
| 632 | const QUuid myNodeID = nodeList->getSessionUUID(); | ||
| 633 | if (entity->getSimulatorID() != myNodeID) { | ||
| 634 | entity->flagForOwnership(); | ||
| 635 | } | ||
| 636 | return false; // Physics will cause a packet to be sent, so don't send from here. | ||
| 638 | }); | 637 | }); |
| 639 | if (success) { | 638 | if (success) { |
| 640 | return actionID; | 639 | return actionID; |