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Merge pull request #7078 from zzmp/fix/light-intensity

Reimplement light attenuation for spot and point lights

Brad Hefta-Gaub committed 10 years ago

Commit 82cbf192 parents e55ace9 32ce7c618 files · +211 −133Browse files

Showing the changes to libraries/render-utils/src/DeferredLightingEffect.cpp (1 of 18 files). Show all

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libraries/render-utils/src/DeferredLightingEffect.cpp+4−4
@@ -98,12 +98,12 @@ void DeferredLightingEffect::init() { · 97 unmodified lines
9898 }
9999
100100 void DeferredLightingEffect::addPointLight(const glm::vec3& position, float radius, const glm::vec3& color,
101− float intensity) {
102− addSpotLight(position, radius, color, intensity);
101+ float intensity, float falloffRadius) {
102+ addSpotLight(position, radius, color, intensity, falloffRadius);
103103 }
104104
105105 void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radius, const glm::vec3& color,
106− float intensity, const glm::quat& orientation, float exponent, float cutoff) {
106+ float intensity, float falloffRadius, const glm::quat& orientation, float exponent, float cutoff) {
107107
108108 unsigned int lightID = (unsigned int)(_pointLights.size() + _spotLights.size() + _globalLights.size());
109109 if (lightID >= _allocatedLights.size()) {
@@ -115,7 +115,7 @@ void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radiu · 5 unmodified lines
115115 lp->setMaximumRadius(radius);
116116 lp->setColor(color);
117117 lp->setIntensity(intensity);
118− //lp->setShowContour(quadraticAttenuation);
118+ lp->setFalloffRadius(falloffRadius);
119119
120120 if (exponent == 0.0f && cutoff == PI) {
121121 lp->setType(model::Light::POINT);

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