Showing the changes to interface/src/MetavoxelSystem.cpp (1 of 1 file). Show all
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| @@ -1020,16 +1020,37 @@ public: · 1019 unmodified lines | |||
| 1020 | glm::vec3 normal; | 1020 | glm::vec3 normal; |
| 1021 | QRgb color; | 1021 | QRgb color; |
| 1022 | char material; | 1022 | char material; |
| 1023 | int axis; | ||
| 1024 | }; | 1023 | }; |
| 1025 | 1024 | ||
| 1026 | class AxisIndex { | 1025 | const int MAX_NORMALS_PER_VERTEX = 4; |
| 1026 | |||
| 1027 | class NormalIndex { | ||
| 1027 | public: | 1028 | public: |
| 1028 | int x, y, z; | 1029 | int indices[MAX_NORMALS_PER_VERTEX]; |
| 1029 | 1030 | ||
| 1030 | AxisIndex(int x = -1, int y = -1, int z = -1) : x(x), y(y), z(z) { } | 1031 | int getClosestIndex(const glm::vec3& normal, QVector<VoxelPoint>& vertices) const; |
| 1031 | }; | 1032 | }; |
| 1032 | 1033 | ||
| 1034 | int NormalIndex::getClosestIndex(const glm::vec3& normal, QVector<VoxelPoint>& vertices) const { | ||
| 1035 | int firstIndex = indices[0]; | ||
| 1036 | int closestIndex = firstIndex; | ||
| 1037 | const VoxelPoint& firstVertex = vertices.at(firstIndex); | ||
| 1038 | float closest = normal.x * firstVertex.normal[0] + normal.y * firstVertex.normal[1] + normal.z * firstVertex.normal[2]; | ||
| 1039 | for (int i = 1; i < MAX_NORMALS_PER_VERTEX; i++) { | ||
| 1040 | int index = indices[i]; | ||
| 1041 | if (index == firstIndex) { | ||
| 1042 | break; | ||
| 1043 | } | ||
| 1044 | const VoxelPoint& vertex = vertices.at(index); | ||
| 1045 | float product = normal.x * vertex.normal[0] + normal.y * vertex.normal[1] + normal.z * vertex.normal[2]; | ||
| 1046 | if (product > closest) { | ||
| 1047 | closest = product; | ||
| 1048 | closestIndex = index; | ||
| 1049 | } | ||
| 1050 | } | ||
| 1051 | return closestIndex; | ||
| 1052 | } | ||
| 1053 | |||
| 1033 | static glm::vec3 safeNormalize(const glm::vec3& vector) { | 1054 | static glm::vec3 safeNormalize(const glm::vec3& vector) { |
| 1034 | float length = glm::length(vector); | 1055 | float length = glm::length(vector); |
| 1035 | return (length > 0.0f) ? (vector / length) : vector; | 1056 | return (length > 0.0f) ? (vector / length) : vector; |
| @@ -1075,10 +1096,10 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 39 unmodified lines | |||
| 1075 | // as we scan down the cube generating vertices between grid points, we remember the indices of the last | 1096 | // as we scan down the cube generating vertices between grid points, we remember the indices of the last |
| 1076 | // (element, line, section--x, y, z) so that we can connect generated vertices as quads | 1097 | // (element, line, section--x, y, z) so that we can connect generated vertices as quads |
| 1077 | int expanded = size + 1; | 1098 | int expanded = size + 1; |
| 1078 | QVector<AxisIndex> lineIndices(expanded); | 1099 | QVector<NormalIndex> lineIndices(expanded); |
| 1079 | QVector<AxisIndex> lastLineIndices(expanded); | 1100 | QVector<NormalIndex> lastLineIndices(expanded); |
| 1080 | QVector<AxisIndex> planeIndices(expanded * expanded); | 1101 | QVector<NormalIndex> planeIndices(expanded * expanded); |
| 1081 | QVector<AxisIndex> lastPlaneIndices(expanded * expanded); | 1102 | QVector<NormalIndex> lastPlaneIndices(expanded * expanded); |
| 1082 | 1103 | ||
| 1083 | const int EDGES_PER_CUBE = 12; | 1104 | const int EDGES_PER_CUBE = 12; |
| 1084 | EdgeCrossing crossings[EDGES_PER_CUBE]; | 1105 | EdgeCrossing crossings[EDGES_PER_CUBE]; |
| @@ -1090,7 +1111,7 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 5 unmodified lines | |||
| 1090 | for (int z = 0; z < expanded; z++) { | 1111 | for (int z = 0; z < expanded; z++) { |
| 1091 | const QRgb* colorY = colorZ; | 1112 | const QRgb* colorY = colorZ; |
| 1092 | for (int y = 0; y < expanded; y++) { | 1113 | for (int y = 0; y < expanded; y++) { |
| 1093 | AxisIndex lastIndex; | 1114 | NormalIndex lastIndex; |
| 1094 | const QRgb* colorX = colorY; | 1115 | const QRgb* colorX = colorY; |
| 1095 | for (int x = 0; x < expanded; x++) { | 1116 | for (int x = 0; x < expanded; x++) { |
| 1096 | int alpha0 = colorX[0] >> ALPHA_OFFSET; | 1117 | int alpha0 = colorX[0] >> ALPHA_OFFSET; |
| @@ -1165,7 +1186,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 68 unmodified lines | |||
| 1165 | crossing.material = materialBase ? materialBase[0] : 0; | 1186 | crossing.material = materialBase ? materialBase[0] : 0; |
| 1166 | } | 1187 | } |
| 1167 | crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f, 0.0f); | 1188 | crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f, 0.0f); |
| 1168 | crossing.axis = 0; | ||
| 1169 | } | 1189 | } |
| 1170 | if (middleY) { | 1190 | if (middleY) { |
| 1171 | if (alpha1 != alpha3) { | 1191 | if (alpha1 != alpha3) { |
| @@ -1180,7 +1200,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 8 unmodified lines | |||
| 1180 | crossing.material = materialBase ? materialBase[1] : 0; | 1200 | crossing.material = materialBase ? materialBase[1] : 0; |
| 1181 | } | 1201 | } |
| 1182 | crossing.point = glm::vec3(1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f); | 1202 | crossing.point = glm::vec3(1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f); |
| 1183 | crossing.axis = 1; | ||
| 1184 | } | 1203 | } |
| 1185 | if (alpha2 != alpha3) { | 1204 | if (alpha2 != alpha3) { |
| 1186 | QRgb hermite = hermiteBase[hermiteStride]; | 1205 | QRgb hermite = hermiteBase[hermiteStride]; |
| @@ -1194,7 +1213,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 7 unmodified lines | |||
| 1194 | crossing.material = materialBase ? materialBase[size] : 0; | 1213 | crossing.material = materialBase ? materialBase[size] : 0; |
| 1195 | } | 1214 | } |
| 1196 | crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f, 0.0f); | 1215 | crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f, 0.0f); |
| 1197 | crossing.axis = 0; | ||
| 1198 | } | 1216 | } |
| 1199 | if (middleZ) { | 1217 | if (middleZ) { |
| 1200 | if (alpha3 != alpha7) { | 1218 | if (alpha3 != alpha7) { |
| @@ -1209,7 +1227,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 8 unmodified lines | |||
| 1209 | crossing.material = materialBase ? materialBase[offset3] : 0; | 1227 | crossing.material = materialBase ? materialBase[offset3] : 0; |
| 1210 | } | 1228 | } |
| 1211 | crossing.point = glm::vec3(1.0f, 1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL); | 1229 | crossing.point = glm::vec3(1.0f, 1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL); |
| 1212 | crossing.axis = 2; | ||
| 1213 | } | 1230 | } |
| 1214 | if (alpha5 != alpha7) { | 1231 | if (alpha5 != alpha7) { |
| 1215 | QRgb hermite = hermiteBase[hermiteArea + VoxelHermiteData::EDGE_COUNT + 1]; | 1232 | QRgb hermite = hermiteBase[hermiteArea + VoxelHermiteData::EDGE_COUNT + 1]; |
| @@ -1223,7 +1240,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 7 unmodified lines | |||
| 1223 | crossing.material = materialBase ? materialBase[offset5] : 0; | 1240 | crossing.material = materialBase ? materialBase[offset5] : 0; |
| 1224 | } | 1241 | } |
| 1225 | crossing.point = glm::vec3(1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f); | 1242 | crossing.point = glm::vec3(1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f); |
| 1226 | crossing.axis = 1; | ||
| 1227 | } | 1243 | } |
| 1228 | if (alpha6 != alpha7) { | 1244 | if (alpha6 != alpha7) { |
| 1229 | QRgb hermite = hermiteBase[hermiteArea + hermiteStride]; | 1245 | QRgb hermite = hermiteBase[hermiteArea + hermiteStride]; |
| @@ -1237,7 +1253,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 7 unmodified lines | |||
| 1237 | crossing.material = materialBase ? materialBase[offset6] : 0; | 1253 | crossing.material = materialBase ? materialBase[offset6] : 0; |
| 1238 | } | 1254 | } |
| 1239 | crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f, 1.0f); | 1255 | crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f, 1.0f); |
| 1240 | crossing.axis = 0; | ||
| 1241 | } | 1256 | } |
| 1242 | } | 1257 | } |
| 1243 | } | 1258 | } |
| @@ -1254,7 +1269,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 10 unmodified lines | |||
| 1254 | crossing.material = materialBase ? materialBase[1] : 0; | 1269 | crossing.material = materialBase ? materialBase[1] : 0; |
| 1255 | } | 1270 | } |
| 1256 | crossing.point = glm::vec3(1.0f, 0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL); | 1271 | crossing.point = glm::vec3(1.0f, 0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL); |
| 1257 | crossing.axis = 2; | ||
| 1258 | } | 1272 | } |
| 1259 | if (alpha4 != alpha5) { | 1273 | if (alpha4 != alpha5) { |
| 1260 | QRgb hermite = hermiteBase[hermiteArea]; | 1274 | QRgb hermite = hermiteBase[hermiteArea]; |
| @@ -1268,7 +1282,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 7 unmodified lines | |||
| 1268 | crossing.material = materialBase ? materialBase[area] : 0; | 1282 | crossing.material = materialBase ? materialBase[area] : 0; |
| 1269 | } | 1283 | } |
| 1270 | crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f, 1.0f); | 1284 | crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f, 1.0f); |
| 1271 | crossing.axis = 0; | ||
| 1272 | } | 1285 | } |
| 1273 | } | 1286 | } |
| 1274 | } | 1287 | } |
| @@ -1285,7 +1298,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 10 unmodified lines | |||
| 1285 | crossing.material = materialBase ? materialBase[0] : 0; | 1298 | crossing.material = materialBase ? materialBase[0] : 0; |
| 1286 | } | 1299 | } |
| 1287 | crossing.point = glm::vec3(0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f); | 1300 | crossing.point = glm::vec3(0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f); |
| 1288 | crossing.axis = 1; | ||
| 1289 | } | 1301 | } |
| 1290 | if (middleZ) { | 1302 | if (middleZ) { |
| 1291 | if (alpha2 != alpha6) { | 1303 | if (alpha2 != alpha6) { |
| @@ -1300,7 +1312,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 8 unmodified lines | |||
| 1300 | crossing.material = materialBase ? materialBase[size] : 0; | 1312 | crossing.material = materialBase ? materialBase[size] : 0; |
| 1301 | } | 1313 | } |
| 1302 | crossing.point = glm::vec3(0.0f, 1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL); | 1314 | crossing.point = glm::vec3(0.0f, 1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL); |
| 1303 | crossing.axis = 2; | ||
| 1304 | } | 1315 | } |
| 1305 | if (alpha4 != alpha6) { | 1316 | if (alpha4 != alpha6) { |
| 1306 | QRgb hermite = hermiteBase[hermiteArea + 1]; | 1317 | QRgb hermite = hermiteBase[hermiteArea + 1]; |
| @@ -1314,7 +1325,6 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 7 unmodified lines | |||
| 1314 | crossing.material = materialBase ? materialBase[area] : 0; | 1325 | crossing.material = materialBase ? materialBase[area] : 0; |
| 1315 | } | 1326 | } |
| 1316 | crossing.point = glm::vec3(0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f); | 1327 | crossing.point = glm::vec3(0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f); |
| 1317 | crossing.axis = 1; | ||
| 1318 | } | 1328 | } |
| 1319 | } | 1329 | } |
| 1320 | } | 1330 | } |
| @@ -1330,12 +1340,13 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 9 unmodified lines | |||
| 1330 | crossing.material = materialBase ? materialBase[0] : 0; | 1340 | crossing.material = materialBase ? materialBase[0] : 0; |
| 1331 | } | 1341 | } |
| 1332 | crossing.point = glm::vec3(0.0f, 0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL); | 1342 | crossing.point = glm::vec3(0.0f, 0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL); |
| 1333 | crossing.axis = 2; | ||
| 1334 | } | 1343 | } |
| 1335 | // at present, we simply average the properties of each crossing as opposed to finding the vertex that | 1344 | // at present, we simply average the properties of each crossing as opposed to finding the vertex that |
| 1336 | // minimizes the quadratic error function as described in the reference paper | 1345 | // minimizes the quadratic error function as described in the reference paper |
| 1337 | glm::vec3 center; | 1346 | glm::vec3 center; |
| 1338 | glm::vec3 axisNormals[3]; | 1347 | glm::vec3 normals[MAX_NORMALS_PER_VERTEX]; |
| 1348 | int normalCount = 0; | ||
| 1349 | const float CREASE_COS_NORMAL = glm::cos(glm::radians(40.0f)); | ||
| 1339 | const int MAX_MATERIALS_PER_VERTEX = 4; | 1350 | const int MAX_MATERIALS_PER_VERTEX = 4; |
| 1340 | quint8 materials[] = { 0, 0, 0, 0 }; | 1351 | quint8 materials[] = { 0, 0, 0, 0 }; |
| 1341 | glm::vec4 materialWeights; | 1352 | glm::vec4 materialWeights; |
| @@ -1344,7 +1355,18 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 2 unmodified lines | |||
| 1344 | for (int i = 0; i < crossingCount; i++) { | 1355 | for (int i = 0; i < crossingCount; i++) { |
| 1345 | const EdgeCrossing& crossing = crossings[i]; | 1356 | const EdgeCrossing& crossing = crossings[i]; |
| 1346 | center += crossing.point; | 1357 | center += crossing.point; |
| 1347 | axisNormals[crossing.axis] += crossing.normal; | 1358 | |
| 1359 | int j = 0; | ||
| 1360 | for (; j < normalCount; j++) { | ||
| 1361 | if (glm::dot(normals[j], crossing.normal) > CREASE_COS_NORMAL) { | ||
| 1362 | normals[j] = safeNormalize(normals[j] + crossing.normal); | ||
| 1363 | break; | ||
| 1364 | } | ||
| 1365 | } | ||
| 1366 | if (j == normalCount) { | ||
| 1367 | normals[normalCount++] = crossing.normal; | ||
| 1368 | } | ||
| 1369 | |||
| 1348 | red += qRed(crossing.color); | 1370 | red += qRed(crossing.color); |
| 1349 | green += qGreen(crossing.color); | 1371 | green += qGreen(crossing.color); |
| 1350 | blue += qBlue(crossing.color); | 1372 | blue += qBlue(crossing.color); |
| @@ -1359,7 +1381,7 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 8 unmodified lines | |||
| 1359 | // when assigning a material, search for its presence and, if not found, | 1381 | // when assigning a material, search for its presence and, if not found, |
| 1360 | // place it in the first empty slot | 1382 | // place it in the first empty slot |
| 1361 | if (crossing.material != 0) { | 1383 | if (crossing.material != 0) { |
| 1362 | for (int j = 0; j < MAX_MATERIALS_PER_VERTEX; j++) { | 1384 | for (j = 0; j < MAX_MATERIALS_PER_VERTEX; j++) { |
| 1363 | if (materials[j] == crossing.material) { | 1385 | if (materials[j] == crossing.material) { |
| 1364 | materialWeights[j] += 1.0f; | 1386 | materialWeights[j] += 1.0f; |
| 1365 | totalWeight += 1.0f; | 1387 | totalWeight += 1.0f; |
| @@ -1374,18 +1396,15 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 8 unmodified lines | |||
| 1374 | } | 1396 | } |
| 1375 | } | 1397 | } |
| 1376 | } | 1398 | } |
| 1377 | glm::vec3 normal = safeNormalize(axisNormals[0] + axisNormals[1] + axisNormals[2]); | ||
| 1378 | center /= crossingCount; | 1399 | center /= crossingCount; |
| 1379 | 1400 | ||
| 1380 | // use a sequence of Givens rotations to perform a QR decomposition | 1401 | // use a sequence of Givens rotations to perform a QR decomposition |
| 1381 | // see http://www.cs.rice.edu/~jwarren/papers/techreport02408.pdf | 1402 | // see http://www.cs.rice.edu/~jwarren/papers/techreport02408.pdf |
| 1382 | glm::mat4 r(0.0f); | 1403 | glm::mat4 r(0.0f); |
| 1383 | glm::vec4 bottom; | 1404 | glm::vec4 bottom; |
| 1384 | float smallestCosNormal = 1.0f; | ||
| 1385 | for (int i = 0; i < crossingCount; i++) { | 1405 | for (int i = 0; i < crossingCount; i++) { |
| 1386 | const EdgeCrossing& crossing = crossings[i]; | 1406 | const EdgeCrossing& crossing = crossings[i]; |
| 1387 | bottom = glm::vec4(crossing.normal, glm::dot(crossing.normal, crossing.point - center)); | 1407 | bottom = glm::vec4(crossing.normal, glm::dot(crossing.normal, crossing.point - center)); |
| 1388 | smallestCosNormal = qMin(smallestCosNormal, glm::dot(crossing.normal, normal)); | ||
| 1389 | 1408 | ||
| 1390 | for (int j = 0; j < 4; j++) { | 1409 | for (int j = 0; j < 4; j++) { |
| 1391 | float angle = glm::atan(-bottom[j], r[j][j]); | 1410 | float angle = glm::atan(-bottom[j], r[j][j]); |
| @@ -1450,63 +1469,17 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 58 unmodified lines | |||
| 1450 | } | 1469 | } |
| 1451 | VoxelPoint point = { info.minimum + (glm::vec3(clampedX, clampedY, clampedZ) + center) * scale, | 1470 | VoxelPoint point = { info.minimum + (glm::vec3(clampedX, clampedY, clampedZ) + center) * scale, |
| 1452 | { (quint8)(red / crossingCount), (quint8)(green / crossingCount), (quint8)(blue / crossingCount) }, | 1471 | { (quint8)(red / crossingCount), (quint8)(green / crossingCount), (quint8)(blue / crossingCount) }, |
| 1453 | { (char)(normal.x * 127.0f), (char)(normal.y * 127.0f), (char)(normal.z * 127.0f) }, | 1472 | { (char)(normals[0].x * 127.0f), (char)(normals[0].y * 127.0f), (char)(normals[0].z * 127.0f) }, |
| 1454 | { materials[0], materials[1], materials[2], materials[3] }, | 1473 | { materials[0], materials[1], materials[2], materials[3] }, |
| 1455 | { (quint8)materialWeights[0], (quint8)materialWeights[1], (quint8)materialWeights[2], | 1474 | { (quint8)materialWeights[0], (quint8)materialWeights[1], (quint8)materialWeights[2], |
| 1456 | (quint8)materialWeights[3] } }; | 1475 | (quint8)materialWeights[3] } }; |
| 1457 | 1476 | ||
| 1458 | // determine whether we must "crease" by generating directional normals | 1477 | NormalIndex index = { { vertices.size(), vertices.size(), vertices.size(), vertices.size() } }; |
| 1459 | const float CREASE_COS_NORMAL = glm::cos(glm::radians(40.0f)); | 1478 | vertices.append(point); |
| 1460 | AxisIndex index(vertices.size(), vertices.size(), vertices.size()); | 1479 | for (int i = 1; i < normalCount; i++) { |
| 1461 | if (smallestCosNormal > CREASE_COS_NORMAL) { | 1480 | index.indices[i] = vertices.size(); |
| 1481 | point.setNormal(normals[i]); | ||
| 1462 | vertices.append(point); | 1482 | vertices.append(point); |
| 1463 | |||
| 1464 | } else { | ||
| 1465 | axisNormals[0] = safeNormalize(axisNormals[0]); | ||
| 1466 | axisNormals[1] = safeNormalize(axisNormals[1]); | ||
| 1467 | axisNormals[2] = safeNormalize(axisNormals[2]); | ||
| 1468 | glm::vec3 normalXY(safeNormalize(axisNormals[0] + axisNormals[1])); | ||
| 1469 | glm::vec3 normalXZ(safeNormalize(axisNormals[0] + axisNormals[2])); | ||
| 1470 | glm::vec3 normalYZ(safeNormalize(axisNormals[1] + axisNormals[2])); | ||
| 1471 | if (glm::dot(axisNormals[0], normalXY) > CREASE_COS_NORMAL && | ||
| 1472 | glm::dot(axisNormals[1], normalXY) > CREASE_COS_NORMAL) { | ||
| 1473 | point.setNormal(normalXY); | ||
| 1474 | vertices.append(point); | ||
| 1475 | |||
| 1476 | point.setNormal(axisNormals[2]); | ||
| 1477 | index.z = vertices.size(); | ||
| 1478 | vertices.append(point); | ||
| 1479 | |||
| 1480 | } else if (glm::dot(axisNormals[0], normalXZ) > CREASE_COS_NORMAL && | ||
| 1481 | glm::dot(axisNormals[2], normalXZ) > CREASE_COS_NORMAL) { | ||
| 1482 | point.setNormal(normalXZ); | ||
| 1483 | vertices.append(point); | ||
| 1484 | |||
| 1485 | point.setNormal(axisNormals[1]); | ||
| 1486 | index.y = vertices.size(); | ||
| 1487 | vertices.append(point); | ||
| 1488 | |||
| 1489 | } else if (glm::dot(axisNormals[1], normalYZ) > CREASE_COS_NORMAL && | ||
| 1490 | glm::dot(axisNormals[2], normalYZ) > CREASE_COS_NORMAL) { | ||
| 1491 | point.setNormal(normalYZ); | ||
| 1492 | vertices.append(point); | ||
| 1493 | |||
| 1494 | point.setNormal(axisNormals[0]); | ||
| 1495 | index.x = vertices.size(); | ||
| 1496 | vertices.append(point); | ||
| 1497 | |||
| 1498 | } else { | ||
| 1499 | point.setNormal(axisNormals[0]); | ||
| 1500 | vertices.append(point); | ||
| 1501 | |||
| 1502 | point.setNormal(axisNormals[1]); | ||
| 1503 | index.y = vertices.size(); | ||
| 1504 | vertices.append(point); | ||
| 1505 | |||
| 1506 | point.setNormal(axisNormals[2]); | ||
| 1507 | index.z = vertices.size(); | ||
| 1508 | vertices.append(point); | ||
| 1509 | } | ||
| 1510 | } | 1483 | } |
| 1511 | 1484 | ||
| 1512 | // the first x, y, and z are repeated for the boundary edge; past that, we consider generating | 1485 | // the first x, y, and z are repeated for the boundary edge; past that, we consider generating |
| @@ -1517,19 +1490,22 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 4 unmodified lines | |||
| 1517 | quadIndices.insert(qRgb(x, y - 1, z), indices.size()); | 1490 | quadIndices.insert(qRgb(x, y - 1, z), indices.size()); |
| 1518 | quadIndices.insert(qRgb(x, y - 1, z - 1), indices.size()); | 1491 | quadIndices.insert(qRgb(x, y - 1, z - 1), indices.size()); |
| 1519 | quadIndices.insert(qRgb(x, y, z - 1), indices.size()); | 1492 | quadIndices.insert(qRgb(x, y, z - 1), indices.size()); |
| 1520 | indices.append(index.x); | 1493 | |
| 1521 | int index1 = lastLineIndices.at(x).x; | 1494 | glm::vec3 normal(1.0f, 0.0f, 0.0f); |
| 1522 | int index2 = lastPlaneIndices.at((y - 1) * expanded + x).x; | 1495 | |
| 1523 | int index3 = lastPlaneIndices.at(y * expanded + x).x; | 1496 | const NormalIndex& index1 = lastLineIndices.at(x); |
| 1497 | const NormalIndex& index2 = lastPlaneIndices.at((y - 1) * expanded + x); | ||
| 1498 | const NormalIndex& index3 = lastPlaneIndices.at(y * expanded + x); | ||
| 1524 | if (alpha0 == 0) { // quad faces negative x | 1499 | if (alpha0 == 0) { // quad faces negative x |
| 1525 | indices.append(index3); | 1500 | indices.append(index3.getClosestIndex(normal = -normal, vertices)); |
| 1526 | indices.append(index2); | 1501 | indices.append(index2.getClosestIndex(normal, vertices)); |
| 1527 | indices.append(index1); | 1502 | indices.append(index1.getClosestIndex(normal, vertices)); |
| 1528 | } else { // quad faces positive x | 1503 | } else { // quad faces positive x |
| 1529 | indices.append(index1); | 1504 | indices.append(index1.getClosestIndex(normal, vertices)); |
| 1530 | indices.append(index2); | 1505 | indices.append(index2.getClosestIndex(normal, vertices)); |
| 1531 | indices.append(index3); | 1506 | indices.append(index3.getClosestIndex(normal, vertices)); |
| 1532 | } | 1507 | } |
| 1508 | indices.append(index.getClosestIndex(normal, vertices)); | ||
| 1533 | } | 1509 | } |
| 1534 | 1510 | ||
| 1535 | if (alpha0 != alpha2) { | 1511 | if (alpha0 != alpha2) { |
| @@ -1537,19 +1513,22 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 1 unmodified line | |||
| 1537 | quadIndices.insert(qRgb(x - 1, y, z), indices.size()); | 1513 | quadIndices.insert(qRgb(x - 1, y, z), indices.size()); |
| 1538 | quadIndices.insert(qRgb(x - 1, y, z - 1), indices.size()); | 1514 | quadIndices.insert(qRgb(x - 1, y, z - 1), indices.size()); |
| 1539 | quadIndices.insert(qRgb(x, y, z - 1), indices.size()); | 1515 | quadIndices.insert(qRgb(x, y, z - 1), indices.size()); |
| 1540 | indices.append(index.y); | 1516 | |
| 1541 | int index1 = lastIndex.y; | 1517 | glm::vec3 normal(0.0f, 1.0f, 0.0f); |
| 1542 | int index2 = lastPlaneIndices.at(y * expanded + x - 1).y; | 1518 | |
| 1543 | int index3 = lastPlaneIndices.at(y * expanded + x).y; | 1519 | const NormalIndex& index1 = lastIndex; |
| 1520 | const NormalIndex& index2 = lastPlaneIndices.at(y * expanded + x - 1); | ||
| 1521 | const NormalIndex& index3 = lastPlaneIndices.at(y * expanded + x); | ||
| 1544 | if (alpha0 == 0) { // quad faces negative y | 1522 | if (alpha0 == 0) { // quad faces negative y |
| 1545 | indices.append(index1); | 1523 | indices.append(index1.getClosestIndex(normal = -normal, vertices)); |
| 1546 | indices.append(index2); | 1524 | indices.append(index2.getClosestIndex(normal, vertices)); |
| 1547 | indices.append(index3); | 1525 | indices.append(index3.getClosestIndex(normal, vertices)); |
| 1548 | } else { // quad faces positive y | 1526 | } else { // quad faces positive y |
| 1549 | indices.append(index3); | 1527 | indices.append(index3.getClosestIndex(normal, vertices)); |
| 1550 | indices.append(index2); | 1528 | indices.append(index2.getClosestIndex(normal, vertices)); |
| 1551 | indices.append(index1); | 1529 | indices.append(index1.getClosestIndex(normal, vertices)); |
| 1552 | } | 1530 | } |
| 1531 | indices.append(index.getClosestIndex(normal, vertices)); | ||
| 1553 | } | 1532 | } |
| 1554 | 1533 | ||
| 1555 | if (alpha0 != alpha4) { | 1534 | if (alpha0 != alpha4) { |
| @@ -1557,19 +1536,22 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) { · 1 unmodified line | |||
| 1557 | quadIndices.insert(qRgb(x - 1, y, z), indices.size()); | 1536 | quadIndices.insert(qRgb(x - 1, y, z), indices.size()); |
| 1558 | quadIndices.insert(qRgb(x - 1, y - 1, z), indices.size()); | 1537 | quadIndices.insert(qRgb(x - 1, y - 1, z), indices.size()); |
| 1559 | quadIndices.insert(qRgb(x, y - 1, z), indices.size()); | 1538 | quadIndices.insert(qRgb(x, y - 1, z), indices.size()); |
| 1560 | indices.append(index.z); | 1539 | |
| 1561 | int index1 = lastIndex.z; | 1540 | glm::vec3 normal(0.0f, 0.0f, 1.0f); |
| 1562 | int index2 = lastLineIndices.at(x - 1).z; | 1541 | |
| 1563 | int index3 = lastLineIndices.at(x).z; | 1542 | const NormalIndex& index1 = lastIndex; |
| 1543 | const NormalIndex& index2 = lastLineIndices.at(x - 1); | ||
| 1544 | const NormalIndex& index3 = lastLineIndices.at(x); | ||
| 1564 | if (alpha0 == 0) { // quad faces negative z | 1545 | if (alpha0 == 0) { // quad faces negative z |
| 1565 | indices.append(index3); | 1546 | indices.append(index3.getClosestIndex(normal = -normal, vertices)); |
| 1566 | indices.append(index2); | 1547 | indices.append(index2.getClosestIndex(normal, vertices)); |
| 1567 | indices.append(index1); | 1548 | indices.append(index1.getClosestIndex(normal, vertices)); |
| 1568 | } else { // quad faces positive z | 1549 | } else { // quad faces positive z |
| 1569 | indices.append(index1); | 1550 | indices.append(index1.getClosestIndex(normal, vertices)); |
| 1570 | indices.append(index2); | 1551 | indices.append(index2.getClosestIndex(normal, vertices)); |
| 1571 | indices.append(index3); | 1552 | indices.append(index3.getClosestIndex(normal, vertices)); |
| 1572 | } | 1553 | } |
| 1554 | indices.append(index.getClosestIndex(normal, vertices)); | ||
| 1573 | } | 1555 | } |
| 1574 | } | 1556 | } |
| 1575 | lastIndex = index; | 1557 | lastIndex = index; |