Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 13 files). Show all
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| @@ -32,7 +32,7 @@ using namespace render; · 31 unmodified lines | |||
| 32 | 32 | ||
| 33 | void SetupDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { | 33 | void SetupDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { |
| 34 | RenderArgs* args = renderContext->args; | 34 | RenderArgs* args = renderContext->args; |
| 35 | doInBatch(args->_context, [=](gpu::Batch& batch) { | 35 | gpu::doInBatch(args->_context, [=](gpu::Batch& batch) { |
| 36 | 36 | ||
| 37 | auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebufferDepthColor(); | 37 | auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebufferDepthColor(); |
| 38 | 38 | ||
| @@ -166,7 +166,7 @@ void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const Rend · 127 unmodified lines | |||
| 166 | assert(renderContext->args->_viewFrustum); | 166 | assert(renderContext->args->_viewFrustum); |
| 167 | 167 | ||
| 168 | RenderArgs* args = renderContext->args; | 168 | RenderArgs* args = renderContext->args; |
| 169 | doInBatch(args->_context, [=](gpu::Batch& batch) { | 169 | gpu::doInBatch(args->_context, [=](gpu::Batch& batch) { |
| 170 | batch.setViewportTransform(args->_viewport); | 170 | batch.setViewportTransform(args->_viewport); |
| 171 | batch.setStateScissorRect(args->_viewport); | 171 | batch.setStateScissorRect(args->_viewport); |
| 172 | args->_batch = &batch; | 172 | args->_batch = &batch; |
| @@ -195,7 +195,7 @@ void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const · 22 unmodified lines | |||
| 195 | assert(renderContext->args->_viewFrustum); | 195 | assert(renderContext->args->_viewFrustum); |
| 196 | 196 | ||
| 197 | RenderArgs* args = renderContext->args; | 197 | RenderArgs* args = renderContext->args; |
| 198 | doInBatch(args->_context, [=](gpu::Batch& batch) { | 198 | gpu::doInBatch(args->_context, [=](gpu::Batch& batch) { |
| 199 | batch.setViewportTransform(args->_viewport); | 199 | batch.setViewportTransform(args->_viewport); |
| 200 | batch.setStateScissorRect(args->_viewport); | 200 | batch.setStateScissorRect(args->_viewport); |
| 201 | args->_batch = &batch; | 201 | args->_batch = &batch; |
| @@ -267,7 +267,7 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon · 65 unmodified lines | |||
| 267 | } | 267 | } |
| 268 | 268 | ||
| 269 | // Render the items | 269 | // Render the items |
| 270 | doInBatch(args->_context, [=](gpu::Batch& batch) { | 270 | gpu::doInBatch(args->_context, [=](gpu::Batch& batch) { |
| 271 | args->_batch = &batch; | 271 | args->_batch = &batch; |
| 272 | args->_whiteTexture = DependencyManager::get<TextureCache>()->getWhiteTexture(); | 272 | args->_whiteTexture = DependencyManager::get<TextureCache>()->getWhiteTexture(); |
| 273 | 273 | ||