Showing the changes to interface/src/renderer/GeometryCache.cpp (1 of 11 files). Show all
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| @@ -964,7 +964,8 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 963 unmodified lines | |||
| 964 | int tangentsOffset = normalsOffset + mesh.normals.size() * sizeof(glm::vec3); | 964 | int tangentsOffset = normalsOffset + mesh.normals.size() * sizeof(glm::vec3); |
| 965 | int colorsOffset = tangentsOffset + mesh.tangents.size() * sizeof(glm::vec3); | 965 | int colorsOffset = tangentsOffset + mesh.tangents.size() * sizeof(glm::vec3); |
| 966 | int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3); | 966 | int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3); |
| 967 | int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2); | 967 | int texCoords1Offset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2); |
| 968 | int clusterIndicesOffset = texCoords1Offset + mesh.texCoords1.size() * sizeof(glm::vec2); | ||
| 968 | int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); | 969 | int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); |
| 969 | 970 | ||
| 970 | networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); | 971 | networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); |
| @@ -977,6 +978,8 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 6 unmodified lines | |||
| 977 | networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); | 978 | networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); |
| 978 | networkMesh._vertexBuffer->setSubData(texCoordsOffset, | 979 | networkMesh._vertexBuffer->setSubData(texCoordsOffset, |
| 979 | mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); | 980 | mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); |
| 981 | networkMesh._vertexBuffer->setSubData(texCoords1Offset, | ||
| 982 | mesh.texCoords1.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords1.constData()); | ||
| 980 | networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, | 983 | networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, |
| 981 | mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); | 984 | mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); |
| 982 | networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, | 985 | networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, |
| @@ -989,6 +992,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 6 unmodified lines | |||
| 989 | if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, tangentsOffset, sizeof(glm::vec3)); | 992 | if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, tangentsOffset, sizeof(glm::vec3)); |
| 990 | if (mesh.colors.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); | 993 | if (mesh.colors.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); |
| 991 | if (mesh.texCoords.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); | 994 | if (mesh.texCoords.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); |
| 995 | if (mesh.texCoords1.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoords1Offset, sizeof(glm::vec2)); | ||
| 992 | if (mesh.clusterIndices.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); | 996 | if (mesh.clusterIndices.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); |
| 993 | if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); | 997 | if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); |
| 994 | 998 | ||
| @@ -999,6 +1003,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 4 unmodified lines | |||
| 999 | if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ)); | 1003 | if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ)); |
| 1000 | if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::COLOR, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RGB)); | 1004 | if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::COLOR, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RGB)); |
| 1001 | if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TEXCOORD, channelNum++, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV)); | 1005 | if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TEXCOORD, channelNum++, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV)); |
| 1006 | if (mesh.texCoords1.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TEXCOORD1, channelNum++, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV)); | ||
| 1002 | if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW)); | 1007 | if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW)); |
| 1003 | if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW)); | 1008 | if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW)); |
| 1004 | } | 1009 | } |