Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 48 files). Show all
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| @@ -75,7 +75,6 @@ RenderDeferredTask::RenderDeferredTask(RenderFetchCullSortTask::Output items) { · 74 unmodified lines | ||
| 75 | 75 | // GPU jobs: Start preparing the primary, deferred and lighting buffer |
| 76 | 76 | const auto primaryFramebuffer = addJob<PreparePrimaryFramebuffer>("PreparePrimaryBuffer"); |
| 77 | 77 | |
| 78 | − // const auto fullFrameRangeTimer = addJob<BeginGPURangeTimer>("BeginRangeTimer"); | |
| 79 | 78 | const auto opaqueRangeTimer = addJob<BeginGPURangeTimer>("BeginOpaqueRangeTimer", "DrawOpaques"); |
| 80 | 79 | |
| 81 | 80 | const auto prepareDeferredInputs = PrepareDeferred::Inputs(primaryFramebuffer, lightingModel).hasVarying(); |
| @@ -154,21 +153,25 @@ RenderDeferredTask::RenderDeferredTask(RenderFetchCullSortTask::Output items) { · 72 unmodified lines | ||
| 154 | 153 | const auto toneMappingInputs = render::Varying(ToneMappingDeferred::Inputs(lightingFramebuffer, primaryFramebuffer)); |
| 155 | 154 | addJob<ToneMappingDeferred>("ToneMapping", toneMappingInputs); |
| 156 | 155 | |
| 156 | + { // DEbug the bounds of the rendered items, still look at the zbuffer | |
| 157 | + addJob<DrawBounds>("DrawMetaBounds", metas); | |
| 158 | + addJob<DrawBounds>("DrawOpaqueBounds", opaques); | |
| 159 | + addJob<DrawBounds>("DrawTransparentBounds", transparents); | |
| 160 | + } | |
| 161 | + | |
| 157 | 162 | // Overlays |
| 158 | 163 | const auto overlayOpaquesInputs = DrawOverlay3D::Inputs(overlayOpaques, lightingModel).hasVarying(); |
| 159 | 164 | const auto overlayTransparentsInputs = DrawOverlay3D::Inputs(overlayTransparents, lightingModel).hasVarying(); |
| 160 | 165 | addJob<DrawOverlay3D>("DrawOverlay3DOpaque", overlayOpaquesInputs, true); |
| 161 | 166 | addJob<DrawOverlay3D>("DrawOverlay3DTransparent", overlayTransparentsInputs, false); |
| 162 | 167 | |
| 163 | − // Debugging stages | |
| 164 | − { | |
| 165 | − | |
| 166 | − | |
| 167 | − // Bounds do not draw on stencil buffer, so they must come last | |
| 168 | − addJob<DrawBounds>("DrawMetaBounds", metas); | |
| 168 | + { // DEbug the bounds of the rendered OVERLAY items, still look at the zbuffer | |
| 169 | 169 | addJob<DrawBounds>("DrawOverlayOpaqueBounds", overlayOpaques); |
| 170 | 170 | addJob<DrawBounds>("DrawOverlayTransparentBounds", overlayTransparents); |
| 171 | − | |
| 171 | + } | |
| 172 | + | |
| 173 | + // Debugging stages | |
| 174 | + { | |
| 172 | 175 | // Debugging Deferred buffer job |
| 173 | 176 | const auto debugFramebuffers = render::Varying(DebugDeferredBuffer::Inputs(deferredFramebuffer, linearDepthTarget, surfaceGeometryFramebuffer, ambientOcclusionFramebuffer)); |
| 174 | 177 | addJob<DebugDeferredBuffer>("DebugDeferredBuffer", debugFramebuffers); |
| @@ -208,9 +211,6 @@ RenderDeferredTask::RenderDeferredTask(RenderFetchCullSortTask::Output items) { · 33 unmodified lines | ||
| 208 | 211 | |
| 209 | 212 | // Blit! |
| 210 | 213 | addJob<Blit>("Blit", primaryFramebuffer); |
| 211 | − | |
| 212 | − // addJob<EndGPURangeTimer>("RangeTimer", fullFrameRangeTimer); | |
| 213 | − | |
| 214 | 214 | } |
| 215 | 215 | |
| 216 | 216 | void BeginGPURangeTimer::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer) { |