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SImple first steps to apply jittering correctly in stereo

samcake committed 9 years ago

Commit 89682a21 parent 0fe40224 files · +57 −15Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 4 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+2−1
@@ -78,11 +78,12 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 77 unmodified lines
78 78
79 fadeEffect->build(task, opaques);79 fadeEffect->build(task, opaques);
80 80
81 const auto jitterBuffer = task.addJob<JitterSample>("JitterCam");
82
81 // Prepare deferred, generate the shared Deferred Frame Transform83 // Prepare deferred, generate the shared Deferred Frame Transform
82 const auto deferredFrameTransform = task.addJob<GenerateDeferredFrameTransform>("DeferredFrameTransform");84 const auto deferredFrameTransform = task.addJob<GenerateDeferredFrameTransform>("DeferredFrameTransform");
83 const auto lightingModel = task.addJob<MakeLightingModel>("LightingModel");85 const auto lightingModel = task.addJob<MakeLightingModel>("LightingModel");
84 86
85 const auto jitterBuffer = task.addJob<JitterSample>("JitterCam");
86 87
87 // GPU jobs: Start preparing the primary, deferred and lighting buffer88 // GPU jobs: Start preparing the primary, deferred and lighting buffer
88 const auto primaryFramebuffer = task.addJob<PreparePrimaryFramebuffer>("PreparePrimaryBuffer");89 const auto primaryFramebuffer = task.addJob<PreparePrimaryFramebuffer>("PreparePrimaryBuffer");