Entity script status + reload
Showing the changes to assignment-client/src/scripts/EntityScriptServer.h (1 of 15 files). Show all
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| @@ -39,6 +39,9 @@ private slots: · 38 unmodified lines | |||
| 39 | void handleJurisdictionPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode); | 39 | void handleJurisdictionPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode); |
| 40 | void handleSelectedAudioFormat(QSharedPointer<ReceivedMessage> message); | 40 | void handleSelectedAudioFormat(QSharedPointer<ReceivedMessage> message); |
| 41 | 41 | ||
| 42 | void handleReloadEntityServerScriptPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode); | ||
| 43 | void handleEntityScriptGetStatusPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode); | ||
| 44 | |||
| 42 | private: | 45 | private: |
| 43 | void negotiateAudioFormat(); | 46 | void negotiateAudioFormat(); |
| 44 | void selectAudioFormat(const QString& selectedCodecName); | 47 | void selectAudioFormat(const QString& selectedCodecName); |