Entity script status + reload
Showing the changes to assignment-client/src/scripts/EntityScriptServer.h (1 of 15 files). Show all
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| @@ -39,6 +39,9 @@ private slots: · 38 unmodified lines | ||
| 39 | 39 | void handleJurisdictionPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode); |
| 40 | 40 | void handleSelectedAudioFormat(QSharedPointer<ReceivedMessage> message); |
| 41 | 41 | |
| 42 | + void handleReloadEntityServerScriptPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode); | |
| 43 | + void handleEntityScriptGetStatusPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode); | |
| 44 | + | |
| 42 | 45 | private: |
| 43 | 46 | void negotiateAudioFormat(); |
| 44 | 47 | void selectAudioFormat(const QString& selectedCodecName); |