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Merge pull request #11036 from AndrewMeadows/walkabout

fix bugs preventing avatar from walking on spherical planet

Anthony Thibault committed 9 years ago

Commit 8a87ebd2 parents b9456ab 3ec964012 files · +68 −84Browse files

Showing the changes to interface/src/Application.cpp (1 of 12 files). Show all

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interface/src/Application.cpp+2−2
@@ -2323,7 +2323,7 @@ void Application::paintGL() { · 2322 unmodified lines
2323 }2323 }
2324 } else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {2324 } else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
2325 if (isHMDMode()) {2325 if (isHMDMode()) {
2326 auto mirrorBodyOrientation = myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));2326 auto mirrorBodyOrientation = myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f));
2327 2327
2328 glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());2328 glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
2329 // Mirror HMD yaw and roll2329 // Mirror HMD yaw and roll
@@ -2345,7 +2345,7 @@ void Application::paintGL() { · 15 unmodified lines
2345 + mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror2345 + mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
2346 + mirrorBodyOrientation * hmdOffset);2346 + mirrorBodyOrientation * hmdOffset);
2347 } else {2347 } else {
2348 _myCamera.setOrientation(myAvatar->getWorldAlignedOrientation()2348 _myCamera.setOrientation(myAvatar->getOrientation()
2349 * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));2349 * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
2350 _myCamera.setPosition(myAvatar->getDefaultEyePosition()2350 _myCamera.setPosition(myAvatar->getDefaultEyePosition()
2351 + glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)2351 + glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)