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Removing incomplete torus function

Liv committed 9 years ago

Commit 8bcaacb1 parent f594fd61 file · +1 −47Browse files

Showing the changes to libraries/render-utils/src/GeometryCache.cpp (1 of 1 file). Show all

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libraries/render-utils/src/GeometryCache.cpp+1−47
@@ -365,52 +365,6 @@ void drawCircle(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& vertexB · 364 unmodified lines
365365 shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
366366 }
367367
368−template <uint32_t sMajor, uint32_t sMinor>
369−void drawTorus(GeometryCache::ShapeData& shapeData, gpu::BufferPointer& vertexBuffer, gpu::BufferPointer& indexBuffer) {
370− using namespace geometry;
371− Index baseVertex = (Index)(vertexBuffer->getSize() / SHAPE_VERTEX_STRIDE);
372− VertexVector vertices;
373− IndexVector solidIndices, wireIndices;
374−
375− float MAJOR_RADIUS = 0.75f;
376− float MINOR_RADIUS = 0.25f;
377−
378− // Minor segments
379− for (uint32_t j = 0; j < sMinor; j++) {
380− // Major segments
381− for (uint32_t i = 0; i < sMajor; i++) {
382− float_t u = float_t(i) / float_t(sMajor) * M_PI * 2;
383− float_t v = float_t(j + u) / float_t(sMinor) * M_PI * 2;
384−
385− vec3 vertex((MAJOR_RADIUS + MINOR_RADIUS * glm::cos(v)) * glm::cos(u),
386− (MAJOR_RADIUS + MINOR_RADIUS * glm::cos(v)) * glm::sin(u),
387− MINOR_RADIUS * glm::sin(v));
388−
389− vertices.push_back(vertex);
390− }
391− }
392−
393− for (uint32_t x = 1; x <= sMinor; x++) {
394− for (uint32_t y = 1; y <= sMajor; y++) {
395− uint32_t a = (sMajor) * x + y - 1;
396− uint32_t b = (sMajor) * (x - 1) + y - 1;
397− uint32_t c = (sMajor) * (x - 1) + y;
398− uint32_t d = (sMajor) * x + y;
399−
400− solidIndices.push_back(a);
401− solidIndices.push_back(b);
402− solidIndices.push_back(d);
403− solidIndices.push_back(b);
404− solidIndices.push_back(c);
405− solidIndices.push_back(d);
406−
407− }
408− }
409−
410− shapeData.setupVertices(vertexBuffer, vertices);
411− shapeData.setupIndices(indexBuffer, solidIndices, wireIndices);
412−}
413−
414368 // FIXME solids need per-face vertices, but smooth shaded
415369 // components do not. Find a way to support using draw elements
416370 // or draw arrays as appropriate
@@ -469,7 +423,7 @@ void GeometryCache::buildShapes() { · 52 unmodified lines
469423 //Quad,
470424 //Circle,
471425 //Torus,
472− drawTorus<6, 4>(_shapes[Torus], _shapeVertices, _shapeIndices);
426+
473427 }
474428
475429 gpu::Stream::FormatPointer& getSolidStreamFormat() {

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