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Separating the state view dependant from the shadow to be able to have several versions in flight

sam gateau committed 7 years ago

Commit 8bfca611 parent 94ae3454 files · +47 −13Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 4 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -256,7 +256,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 255 unmodified lines
256256
257257 // Debugging task is happening in the "over" layer after tone mapping and just before HUD
258258 { // Debug the bounds of the rendered items, still look at the zbuffer
259− const auto debugInputs = RenderDeferredTaskDebug::Input(fetchedItems, inputs[2], lightingStageInputs, lightClusters, linearDepthTarget, prepareDeferredOutputs, deferredFrameTransform, jitter, lightingModel).asVarying();
259+ const auto debugInputs = RenderDeferredTaskDebug::Input(fetchedItems, inputs.get2(), lightingStageInputs, lightClusters, linearDepthTarget, prepareDeferredOutputs, deferredFrameTransform, jitter, lightingModel).asVarying();
260260 task.addJob<RenderDeferredTaskDebug>("DebugRenderDeferredTask", debugInputs);
261261 }
262262

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