Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 4 files). Show all
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| @@ -256,7 +256,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 255 unmodified lines | ||
| 256 | 256 | |
| 257 | 257 | // Debugging task is happening in the "over" layer after tone mapping and just before HUD |
| 258 | 258 | { // Debug the bounds of the rendered items, still look at the zbuffer |
| 259 | − const auto debugInputs = RenderDeferredTaskDebug::Input(fetchedItems, inputs[2], lightingStageInputs, lightClusters, linearDepthTarget, prepareDeferredOutputs, deferredFrameTransform, jitter, lightingModel).asVarying(); | |
| 259 | + const auto debugInputs = RenderDeferredTaskDebug::Input(fetchedItems, inputs.get2(), lightingStageInputs, lightClusters, linearDepthTarget, prepareDeferredOutputs, deferredFrameTransform, jitter, lightingModel).asVarying(); | |
| 260 | 260 | task.addJob<RenderDeferredTaskDebug>("DebugRenderDeferredTask", debugInputs); |
| 261 | 261 | } |
| 262 | 262 | |