History

Adrressing review issues

samcake committed 10 years ago

Commit 8cc65ea1 parent 09a70743 files · +2 −6Browse files

Showing the changes to libraries/render-utils/src/SurfaceGeometryPass.cpp (1 of 3 files). Show all

Unified · Split

libraries/render-utils/src/SurfaceGeometryPass.cpp+1−2
@@ -74,7 +74,6 @@ void LinearDepthFramebuffer::allocate() { · 73 unmodified lines
74 // For Linear Depth:74 // For Linear Depth:
75 _linearDepthTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::RGB), width, height,75 _linearDepthTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::RGB), width, height,
76 gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT)));76 gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT)));
77 // _linearDepthTexture->autoGenerateMips(5);
78 _linearDepthFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());77 _linearDepthFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());
79 _linearDepthFramebuffer->setRenderBuffer(0, _linearDepthTexture);78 _linearDepthFramebuffer->setRenderBuffer(0, _linearDepthTexture);
80 _linearDepthFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, _primaryDepthTexture->getTexelFormat());79 _linearDepthFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, _primaryDepthTexture->getTexelFormat());
@@ -82,7 +81,7 @@ void LinearDepthFramebuffer::allocate() { · 1 unmodified line
82 // For Downsampling:81 // For Downsampling:
83 _halfLinearDepthTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::RGB), _halfFrameSize.x, _halfFrameSize.y,82 _halfLinearDepthTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::RGB), _halfFrameSize.x, _halfFrameSize.y,
84 gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT)));83 gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT)));
85 _halfLinearDepthTexture->autoGenerateMips(5);84 _halfLinearDepthTexture->autoGenerateMips(5);
86 85
87 _halfNormalTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::VEC3, gpu::NUINT8, gpu::RGB), _halfFrameSize.x, _halfFrameSize.y,86 _halfNormalTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::VEC3, gpu::NUINT8, gpu::RGB), _halfFrameSize.x, _halfFrameSize.y,
88 gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT)));87 gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT)));