Showing the changes to libraries/render-utils/src/RenderForwardTask.cpp (1 of 9 files). Show all
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| @@ -86,26 +86,6 @@ RenderForwardTask::RenderForwardTask(CullFunctor cullFunctor) { · 85 unmodified lines | |||
| 86 | addJob<Blit>("Blit", framebuffer); | 86 | addJob<Blit>("Blit", framebuffer); |
| 87 | } | 87 | } |
| 88 | 88 | ||
| 89 | void RenderForwardTask::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { | ||
| 90 | // sanity checks | ||
| 91 | assert(sceneContext); | ||
| 92 | if (!sceneContext->_scene) { | ||
| 93 | return; | ||
| 94 | } | ||
| 95 | |||
| 96 | |||
| 97 | // Is it possible that we render without a viewFrustum ? | ||
| 98 | if (!(renderContext->args && renderContext->args->hasViewFrustum())) { | ||
| 99 | return; | ||
| 100 | } | ||
| 101 | |||
| 102 | auto config = std::static_pointer_cast<Config>(renderContext->jobConfig); | ||
| 103 | |||
| 104 | for (auto job : _jobs) { | ||
| 105 | job.run(sceneContext, renderContext); | ||
| 106 | } | ||
| 107 | } | ||
| 108 | |||
| 109 | void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, gpu::FramebufferPointer& framebuffer) { | 89 | void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, gpu::FramebufferPointer& framebuffer) { |
| 110 | auto framebufferCache = DependencyManager::get<FramebufferCache>(); | 90 | auto framebufferCache = DependencyManager::get<FramebufferCache>(); |
| 111 | auto framebufferSize = framebufferCache->getFrameBufferSize(); | 91 | auto framebufferSize = framebufferCache->getFrameBufferSize(); |