Showing the changes to libraries/render-utils/src/RenderForwardTask.cpp (1 of 9 files). Show all
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| @@ -86,26 +86,6 @@ RenderForwardTask::RenderForwardTask(CullFunctor cullFunctor) { · 85 unmodified lines | ||
| 86 | 86 | addJob<Blit>("Blit", framebuffer); |
| 87 | 87 | } |
| 88 | 88 | |
| 89 | −void RenderForwardTask::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { | |
| 90 | − // sanity checks | |
| 91 | − assert(sceneContext); | |
| 92 | − if (!sceneContext->_scene) { | |
| 93 | − return; | |
| 94 | − } | |
| 95 | − | |
| 96 | − | |
| 97 | − // Is it possible that we render without a viewFrustum ? | |
| 98 | − if (!(renderContext->args && renderContext->args->hasViewFrustum())) { | |
| 99 | − return; | |
| 100 | − } | |
| 101 | − | |
| 102 | − auto config = std::static_pointer_cast<Config>(renderContext->jobConfig); | |
| 103 | − | |
| 104 | − for (auto job : _jobs) { | |
| 105 | − job.run(sceneContext, renderContext); | |
| 106 | − } | |
| 107 | −} | |
| 108 | − | |
| 109 | 89 | void PrepareFramebuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, gpu::FramebufferPointer& framebuffer) { |
| 110 | 90 | auto framebufferCache = DependencyManager::get<FramebufferCache>(); |
| 111 | 91 | auto framebufferSize = framebufferCache->getFrameBufferSize(); |