also, refactor LOD adjust logic
Showing the changes to interface/src/LODManager.cpp (1 of 3 files). Show all
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| @@ -19,6 +19,11 @@ · 18 unmodified lines | |||
| 19 | 19 | ||
| 20 | #include "LODManager.h" | 20 | #include "LODManager.h" |
| 21 | 21 | ||
| 22 | const uint64_t LOD_AUTO_ADJUST_PERIOD = 500 * USECS_PER_MSEC; | ||
| 23 | const float LOD_AUTO_ADJUST_DECREMENT_FACTOR = 0.8f; | ||
| 24 | const float LOD_AUTO_ADJUST_INCREMENT_FACTOR = 1.2f; | ||
| 25 | |||
| 26 | |||
| 22 | Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS); | 27 | Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS); |
| 23 | Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS); | 28 | Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS); |
| 24 | 29 | ||
| @@ -39,156 +44,74 @@ float LODManager::getLODIncreaseFPS() { · 14 unmodified lines | |||
| 39 | return getDesktopLODIncreaseFPS(); | 44 | return getDesktopLODIncreaseFPS(); |
| 40 | } | 45 | } |
| 41 | 46 | ||
| 42 | void LODManager::autoAdjustLOD(float batchTime, float engineRunTime, float deltaTimeSec) { | 47 | void LODManager::autoAdjustLOD(float presentTime, float engineRunTime, float deltaTimeSec) { |
| 43 | |||
| 44 | // NOTE: our first ~100 samples at app startup are completely all over the place, and we don't | ||
| 45 | // really want to count them in our average, so we will ignore the real frame rates and stuff | ||
| 46 | // our moving average with simulated good data | ||
| 47 | const int IGNORE_THESE_SAMPLES = 100; | ||
| 48 | if (_fpsAverageUpWindow.getSampleCount() < IGNORE_THESE_SAMPLES) { | ||
| 49 | _lastStable = _lastUpShift = _lastDownShift = usecTimestampNow(); | ||
| 50 | } | ||
| 51 | |||
| 52 | // compute time-weighted running average renderTime | 48 | // compute time-weighted running average renderTime |
| 53 | const float OVERLAY_AND_SWAP_TIME_BUDGET = 2.0f; // msec | 49 | float maxTime = glm::max(presentTime, engineRunTime); |
| 54 | float renderTime = batchTime + OVERLAY_AND_SWAP_TIME_BUDGET; | 50 | const float LOD_ADJUST_TIMESCALE = 0.1f; // sec |
| 55 | float maxTime = glm::max(renderTime, engineRunTime); | 51 | float blend = (deltaTimeSec < LOD_ADJUST_TIMESCALE) ? deltaTimeSec / LOD_ADJUST_TIMESCALE : 1.0f; |
| 56 | const float BLEND_TIMESCALE = 0.3f; // sec | ||
| 57 | const float MIN_DELTA_TIME = 0.001f; | ||
| 58 | const float safeDeltaTime = glm::max(deltaTimeSec, MIN_DELTA_TIME); | ||
| 59 | float blend = BLEND_TIMESCALE / safeDeltaTime; | ||
| 60 | if (blend > 1.0f) { | ||
| 61 | blend = 1.0f; | ||
| 62 | } | ||
| 63 | _avgRenderTime = (1.0f - blend) * _avgRenderTime + blend * maxTime; // msec | 52 | _avgRenderTime = (1.0f - blend) * _avgRenderTime + blend * maxTime; // msec |
| 53 | if (!_automaticLODAdjust) { | ||
| 54 | // early exit | ||
| 55 | return; | ||
| 56 | } | ||
| 64 | 57 | ||
| 65 | // translate into fps for legacy implementation | 58 | float oldOctreeSizeScale = _octreeSizeScale; |
| 66 | float currentFPS = (float)MSECS_PER_SECOND / _avgRenderTime; | 59 | float currentFPS = (float)MSECS_PER_SECOND / _avgRenderTime; |
| 67 | 60 | uint64_t now = usecTimestampNow(); | |
| 68 | _fpsAverageStartWindow.updateAverage(currentFPS); | 61 | if (currentFPS < getLODDecreaseFPS()) { |
| 69 | _fpsAverageDownWindow.updateAverage(currentFPS); | 62 | if (now > _decreaseFPSExpiry) { |
| 70 | _fpsAverageUpWindow.updateAverage(currentFPS); | 63 | _decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; |
| 71 | |||
| 72 | quint64 now = usecTimestampNow(); | ||
| 73 | |||
| 74 | quint64 elapsedSinceDownShift = now - _lastDownShift; | ||
| 75 | quint64 elapsedSinceUpShift = now - _lastUpShift; | ||
| 76 | |||
| 77 | quint64 lastStableOrUpshift = glm::max(_lastUpShift, _lastStable); | ||
| 78 | quint64 elapsedSinceStableOrUpShift = now - lastStableOrUpshift; | ||
| 79 | |||
| 80 | if (_automaticLODAdjust) { | ||
| 81 | bool changed = false; | ||
| 82 | |||
| 83 | // LOD Downward adjustment | ||
| 84 | // If we've been downshifting, we watch a shorter downshift window so that we will quickly move toward our | ||
| 85 | // target frame rate. But if we haven't just done a downshift (either because our last shift was an upshift, | ||
| 86 | // or because we've just started out) then we look at a much longer window to consider whether or not to start | ||
| 87 | // downshifting. | ||
| 88 | bool doDownShift = false; | ||
| 89 | |||
| 90 | if (_isDownshifting) { | ||
| 91 | // only consider things if our DOWN_SHIFT time has elapsed... | ||
| 92 | if (elapsedSinceDownShift > DOWN_SHIFT_ELPASED) { | ||
| 93 | doDownShift = _fpsAverageDownWindow.getAverage() < getLODDecreaseFPS(); | ||
| 94 | |||
| 95 | if (!doDownShift) { | ||
| 96 | qCDebug(interfaceapp) << "---- WE APPEAR TO BE DONE DOWN SHIFTING -----"; | ||
| 97 | _isDownshifting = false; | ||
| 98 | _lastStable = now; | ||
| 99 | } | ||
| 100 | } | ||
| 101 | } else { | ||
| 102 | doDownShift = (elapsedSinceStableOrUpShift > START_SHIFT_ELPASED | ||
| 103 | && _fpsAverageStartWindow.getAverage() < getLODDecreaseFPS()); | ||
| 104 | } | ||
| 105 | |||
| 106 | if (doDownShift) { | ||
| 107 | |||
| 108 | // Octree items... stepwise adjustment | ||
| 109 | if (_octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) { | 64 | if (_octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) { |
| 110 | _octreeSizeScale *= ADJUST_LOD_DOWN_BY; | 65 | _octreeSizeScale *= LOD_AUTO_ADJUST_DECREMENT_FACTOR; |
| 111 | if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) { | 66 | if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) { |
| 112 | _octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE; | 67 | _octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE; |
| 113 | } | 68 | } |
| 114 | changed = true; | 69 | qCDebug(interfaceapp) << "adjusting LOD UP" |
| 70 | << "fps =" << currentFPS | ||
| 71 | << "targetFPS =" << getLODDecreaseFPS(); | ||
| 115 | } | 72 | } |
| 116 | 73 | _decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; | |
| 117 | if (changed) { | 74 | } |
| 118 | if (_isDownshifting) { | 75 | _increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; |
| 119 | // subsequent downshift | 76 | } else if (currentFPS > getLODIncreaseFPS()) { |
| 120 | qCDebug(interfaceapp) << "adjusting LOD DOWN..." | 77 | if (now > _increaseFPSExpiry) { |
| 121 | << "average fps for last "<< DOWN_SHIFT_WINDOW_IN_SECS <<"seconds was " | 78 | _increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; |
| 122 | << _fpsAverageDownWindow.getAverage() | 79 | if (_octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) { |
| 123 | << "minimum is:" << getLODDecreaseFPS() | 80 | if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) { |
| 124 | << "elapsedSinceDownShift:" << elapsedSinceDownShift | 81 | _octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE; |
| 125 | << " NEW _octreeSizeScale=" << _octreeSizeScale; | ||
| 126 | } else { | 82 | } else { |
| 127 | // first downshift | 83 | _octreeSizeScale *= LOD_AUTO_ADJUST_INCREMENT_FACTOR; |
| 128 | qCDebug(interfaceapp) << "adjusting LOD DOWN after initial delay..." | ||
| 129 | << "average fps for last "<< START_DELAY_WINDOW_IN_SECS <<"seconds was " | ||
| 130 | << _fpsAverageStartWindow.getAverage() | ||
| 131 | << "minimum is:" << getLODDecreaseFPS() | ||
| 132 | << "elapsedSinceUpShift:" << elapsedSinceUpShift | ||
| 133 | << " NEW _octreeSizeScale=" << _octreeSizeScale; | ||
| 134 | } | ||
| 135 | |||
| 136 | _lastDownShift = now; | ||
| 137 | _isDownshifting = true; | ||
| 138 | |||
| 139 | emit LODDecreased(); | ||
| 140 | } | ||
| 141 | } else { | ||
| 142 | |||
| 143 | // LOD Upward adjustment | ||
| 144 | if (elapsedSinceUpShift > UP_SHIFT_ELPASED) { | ||
| 145 | |||
| 146 | if (_fpsAverageUpWindow.getAverage() > getLODIncreaseFPS()) { | ||
| 147 | |||
| 148 | // Octee items... stepwise adjustment | ||
| 149 | if (_octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) { | ||
| 150 | if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) { | ||
| 151 | _octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE; | ||
| 152 | } else { | ||
| 153 | _octreeSizeScale *= ADJUST_LOD_UP_BY; | ||
| 154 | } | ||
| 155 | if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) { | ||
| 156 | _octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE; | ||
| 157 | } | ||
| 158 | changed = true; | ||
| 159 | } | ||
| 160 | } | 84 | } |
| 161 | 85 | if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) { | |
| 162 | if (changed) { | 86 | _octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE; |
| 163 | qCDebug(interfaceapp) << "adjusting LOD UP... average fps for last "<< UP_SHIFT_WINDOW_IN_SECS <<"seconds was " | ||
| 164 | << _fpsAverageUpWindow.getAverage() | ||
| 165 | << "upshift point is:" << getLODIncreaseFPS() | ||
| 166 | << "elapsedSinceUpShift:" << elapsedSinceUpShift | ||
| 167 | << " NEW _octreeSizeScale=" << _octreeSizeScale; | ||
| 168 | |||
| 169 | _lastUpShift = now; | ||
| 170 | _isDownshifting = false; | ||
| 171 | |||
| 172 | emit LODIncreased(); | ||
| 173 | } | 87 | } |
| 88 | qCDebug(interfaceapp) << "adjusting LOD DOWN" | ||
| 89 | << "fps =" << currentFPS | ||
| 90 | << "targetFPS =" << getLODDecreaseFPS(); | ||
| 174 | } | 91 | } |
| 92 | _increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; | ||
| 175 | } | 93 | } |
| 94 | _decreaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; | ||
| 95 | } else { | ||
| 96 | _increaseFPSExpiry = now + LOD_AUTO_ADJUST_PERIOD; | ||
| 97 | _decreaseFPSExpiry = _increaseFPSExpiry; | ||
| 98 | } | ||
| 176 | 99 | ||
| 177 | if (changed) { | 100 | if (oldOctreeSizeScale != _octreeSizeScale) { |
| 178 | auto lodToolsDialog = DependencyManager::get<DialogsManager>()->getLodToolsDialog(); | 101 | auto lodToolsDialog = DependencyManager::get<DialogsManager>()->getLodToolsDialog(); |
| 179 | if (lodToolsDialog) { | 102 | if (lodToolsDialog) { |
| 180 | lodToolsDialog->reloadSliders(); | 103 | lodToolsDialog->reloadSliders(); |
| 181 | } | ||
| 182 | } | 104 | } |
| 105 | // Assuming the LOD adjustment will work: we optimistically reset _avgRenderTime | ||
| 106 | // to be at middle of target zone. It will drift close to its true value within | ||
| 107 | // about three few LOD_ADJUST_TIMESCALEs and we'll adjust again as necessary. | ||
| 108 | float expectedFPS = 0.5f * (getLODIncreaseFPS() + getLODDecreaseFPS()); | ||
| 109 | _avgRenderTime = MSECS_PER_SECOND / expectedFPS; | ||
| 183 | } | 110 | } |
| 184 | } | 111 | } |
| 185 | 112 | ||
| 186 | void LODManager::resetLODAdjust() { | 113 | void LODManager::resetLODAdjust() { |
| 187 | _fpsAverageStartWindow.reset(); | 114 | _decreaseFPSExpiry = _increaseFPSExpiry = usecTimestampNow() + LOD_AUTO_ADJUST_PERIOD; |
| 188 | _fpsAverageDownWindow.reset(); | ||
| 189 | _fpsAverageUpWindow.reset(); | ||
| 190 | _lastUpShift = _lastDownShift = usecTimestampNow(); | ||
| 191 | _isDownshifting = false; | ||
| 192 | } | 115 | } |
| 193 | 116 | ||
| 194 | const float MIN_DECREASE_FPS = 0.5f; | 117 | const float MIN_DECREASE_FPS = 0.5f; |
| @@ -206,7 +129,7 @@ float LODManager::getDesktopLODDecreaseFPS() const { · 11 unmodified lines | |||
| 206 | } | 129 | } |
| 207 | 130 | ||
| 208 | float LODManager::getDesktopLODIncreaseFPS() const { | 131 | float LODManager::getDesktopLODIncreaseFPS() const { |
| 209 | return glm::max(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP, MAX_LIKELY_DESKTOP_FPS); | 132 | return glm::max(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS); |
| 210 | } | 133 | } |
| 211 | 134 | ||
| 212 | void LODManager::setHMDLODDecreaseFPS(float fps) { | 135 | void LODManager::setHMDLODDecreaseFPS(float fps) { |
| @@ -222,7 +145,7 @@ float LODManager::getHMDLODDecreaseFPS() const { · 9 unmodified lines | |||
| 222 | } | 145 | } |
| 223 | 146 | ||
| 224 | float LODManager::getHMDLODIncreaseFPS() const { | 147 | float LODManager::getHMDLODIncreaseFPS() const { |
| 225 | return glm::max(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP, MAX_LIKELY_HMD_FPS); | 148 | return glm::max(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS); |
| 226 | } | 149 | } |
| 227 | 150 | ||
| 228 | QString LODManager::getLODFeedbackText() { | 151 | QString LODManager::getLODFeedbackText() { |