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Doc review.

David Rowe committed 7 years ago

Commit 8fb83e91 parent 5c29eb02 files · +6 −6Browse files

Showing the changes to interface/src/raypick/PointerScriptingInterface.cpp (1 of 2 files). Show all

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interface/src/raypick/PointerScriptingInterface.cpp+4−4
@@ -140,8 +140,8 @@ unsigned int PointerScriptingInterface::createStylus(const QVariant& properties) · 139 unmodified lines
140 * @property {boolean} [faceAvatar=false] - <code>true</code> if the overlay rendered at the end of the ray rotates about the 140 * @property {boolean} [faceAvatar=false] - <code>true</code> if the overlay rendered at the end of the ray rotates about the
141 * world y-axis to always face the avatar; <code>false</code> if it maintains its world orientation.141 * world y-axis to always face the avatar; <code>false</code> if it maintains its world orientation.
142 * @property {boolean} [centerEndY=true] - <code>true</code> if the overlay rendered at the end of the ray is centered on 142 * @property {boolean} [centerEndY=true] - <code>true</code> if the overlay rendered at the end of the ray is centered on
143 * the ray end; <code>false</code> if the overlay is rendered adjacent to the surface if <code>followNormal</code> is 143 * the ray end; <code>false</code> if the overlay is positioned against the surface if <code>followNormal</code> is
144 * <code>true</code> or on top of the ray end if if <code>followNormal</code> is <code>false</code>.144 * <code>true</code>, or above the ray end if <code>followNormal</code> is <code>false</code>.
145* @property {boolean} [lockEnd=false] - <code>true</code> if the end of the ray is locked to the center of the object at 145* @property {boolean} [lockEnd=false] - <code>true</code> if the end of the ray is locked to the center of the object at
146 * which the ray is pointing; <code>false</code> if the end of the ray is at the intersected surface.146 * which the ray is pointing; <code>false</code> if the end of the ray is at the intersected surface.
147 * @property {boolean} [distanceScaleEnd=false] - <code>true</code> if the dimensions of the overlay at the end of the ray 147 * @property {boolean} [distanceScaleEnd=false] - <code>true</code> if the dimensions of the overlay at the end of the ray
@@ -331,8 +331,8 @@ unsigned int PointerScriptingInterface::createLaserPointer(const QVariant& prope · 183 unmodified lines
331 * @property {boolean} [faceAvatar=false] - <code>true</code> if the overlay rendered at the end of the ray rotates about the331 * @property {boolean} [faceAvatar=false] - <code>true</code> if the overlay rendered at the end of the ray rotates about the
332 * world y-axis to always face the avatar; <code>false</code> if it maintains its world orientation.332 * world y-axis to always face the avatar; <code>false</code> if it maintains its world orientation.
333 * @property {boolean} [centerEndY=true] - <code>true</code> if the overlay rendered at the end of the ray is centered on333 * @property {boolean} [centerEndY=true] - <code>true</code> if the overlay rendered at the end of the ray is centered on
334 * the ray end; <code>false</code> if the overlay is rendered adjacent to the surface if <code>followNormal</code> is334 * the ray end; <code>false</code> if the overlay is positioned against the surface if <code>followNormal</code> is
335 * <code>true</code> or on top of the ray end if if <code>followNormal</code> is <code>false</code>.335 * <code>true</code>, or above the ray end if <code>followNormal</code> is <code>false</code>.
336* @property {boolean} [lockEnd=false] - <code>true</code> if the end of the ray is locked to the center of the object at336* @property {boolean} [lockEnd=false] - <code>true</code> if the end of the ray is locked to the center of the object at
337 * which the ray is pointing; <code>false</code> if the end of the ray is at the intersected surface.337 * which the ray is pointing; <code>false</code> if the end of the ray is at the intersected surface.
338 * @property {boolean} [distanceScaleEnd=false] - <code>true</code> if the dimensions of the overlay at the end of the ray338 * @property {boolean} [distanceScaleEnd=false] - <code>true</code> if the dimensions of the overlay at the end of the ray