Showing the changes to libraries/render-utils/src/GeometryCache.cpp (1 of 46 files). Show all
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| @@ -35,269 +35,537 @@ · 34 unmodified lines | |||
| 35 | 35 | ||
| 36 | const int GeometryCache::UNKNOWN_ID = -1; | 36 | const int GeometryCache::UNKNOWN_ID = -1; |
| 37 | 37 | ||
| 38 | GeometryCache::GeometryCache() : | ||
| 39 | _nextID(0) | ||
| 40 | { | ||
| 41 | } | ||
| 42 | 38 | ||
| 43 | GeometryCache::~GeometryCache() { | 39 | static const uint FLOATS_PER_VERTEX = 3; |
| 44 | #ifdef WANT_DEBUG | 40 | static const uint VERTICES_PER_TRIANGLE = 3; |
| 45 | qCDebug(renderutils) << "GeometryCache::~GeometryCache()... "; | 41 | static const uint TRIANGLES_PER_QUAD = 2; |
| 46 | qCDebug(renderutils) << " _registeredLine3DVBOs.size():" << _registeredLine3DVBOs.size(); | 42 | static const uint CUBE_FACES = 6; |
| 47 | qCDebug(renderutils) << " _line3DVBOs.size():" << _line3DVBOs.size(); | 43 | static const uint CUBE_VERTICES_PER_FACE = 4; |
| 48 | qCDebug(renderutils) << " BatchItemDetails... population:" << GeometryCache::BatchItemDetails::population; | 44 | static const uint CUBE_VERTICES = CUBE_FACES * CUBE_VERTICES_PER_FACE; |
| 49 | #endif //def WANT_DEBUG | 45 | static const uint CUBE_VERTEX_POINTS = CUBE_VERTICES * FLOATS_PER_VERTEX; |
| 46 | static const uint CUBE_INDICES = CUBE_FACES * TRIANGLES_PER_QUAD * VERTICES_PER_TRIANGLE; | ||
| 47 | static const uint SPHERE_LATITUDES = 24; | ||
| 48 | static const uint SPHERE_MERIDIANS = SPHERE_LATITUDES * 2; | ||
| 49 | static const uint SPHERE_INDICES = SPHERE_MERIDIANS * (SPHERE_LATITUDES - 1) * TRIANGLES_PER_QUAD * VERTICES_PER_TRIANGLE; | ||
| 50 | |||
| 51 | static const gpu::Element POSITION_ELEMENT{ gpu::VEC3, gpu::FLOAT, gpu::XYZ }; | ||
| 52 | static const gpu::Element NORMAL_ELEMENT{ gpu::VEC3, gpu::FLOAT, gpu::XYZ }; | ||
| 53 | static const gpu::Element COLOR_ELEMENT{ gpu::VEC4, gpu::NUINT8, gpu::RGBA }; | ||
| 54 | static const gpu::Element TRANSFORM_ELEMENT{ gpu::MAT4, gpu::FLOAT, gpu::XYZW }; | ||
| 55 | |||
| 56 | static gpu::Stream::FormatPointer SOLID_STREAM_FORMAT; | ||
| 57 | static gpu::Stream::FormatPointer INSTANCED_SOLID_STREAM_FORMAT; | ||
| 58 | |||
| 59 | static const uint SHAPE_VERTEX_STRIDE = sizeof(glm::vec3) * 2; // vertices and normals | ||
| 60 | static const uint SHAPE_NORMALS_OFFSET = sizeof(glm::vec3); | ||
| 61 | |||
| 62 | |||
| 63 | void GeometryCache::ShapeData::setupVertices(gpu::BufferPointer& vertexBuffer, const VertexVector& vertices) { | ||
| 64 | vertexBuffer->append(vertices); | ||
| 65 | |||
| 66 | _positionView = gpu::BufferView(vertexBuffer, 0, | ||
| 67 | vertexBuffer->getSize(), SHAPE_VERTEX_STRIDE, POSITION_ELEMENT); | ||
| 68 | _normalView = gpu::BufferView(vertexBuffer, SHAPE_NORMALS_OFFSET, | ||
| 69 | vertexBuffer->getSize(), SHAPE_VERTEX_STRIDE, NORMAL_ELEMENT); | ||
| 50 | } | 70 | } |
| 51 | 71 | ||
| 52 | const int NUM_VERTICES_PER_TRIANGLE = 3; | 72 | void GeometryCache::ShapeData::setupIndices(gpu::BufferPointer& indexBuffer, const IndexVector& indices, const IndexVector& wireIndices) { |
| 53 | const int NUM_TRIANGLES_PER_QUAD = 2; | 73 | _indices = indexBuffer; |
| 54 | const int NUM_VERTICES_PER_TRIANGULATED_QUAD = NUM_VERTICES_PER_TRIANGLE * NUM_TRIANGLES_PER_QUAD; | 74 | if (!indices.empty()) { |
| 55 | const int NUM_COORDS_PER_VERTEX = 3; | 75 | _indexOffset = indexBuffer->getSize(); |
| 56 | 76 | _indexCount = indices.size(); | |
| 57 | void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, int stacks, const glm::vec4& color, bool solid, int id) { | 77 | indexBuffer->append(indices); |
| 58 | bool registered = (id != UNKNOWN_ID); | 78 | } |
| 59 | |||
| 60 | Vec2Pair radiusKey(glm::vec2(radius, slices), glm::vec2(stacks, 0)); | ||
| 61 | IntPair slicesStacksKey(slices, stacks); | ||
| 62 | Vec3Pair colorKey(glm::vec3(color.x, color.y, slices), glm::vec3(color.z, color.w, stacks)); | ||
| 63 | |||
| 64 | int vertices = slices * (stacks - 1) + 2; | ||
| 65 | int indices = slices * (stacks - 1) * NUM_VERTICES_PER_TRIANGULATED_QUAD; | ||
| 66 | 79 | ||
| 67 | if ((registered && (!_registeredSphereVertices.contains(id) || _lastRegisteredSphereVertices[id] != radiusKey)) | 80 | if (!wireIndices.empty()) { |
| 68 | || (!registered && !_sphereVertices.contains(radiusKey))) { | 81 | _wireIndexOffset = indexBuffer->getSize(); |
| 82 | _wireIndexCount = wireIndices.size(); | ||
| 83 | indexBuffer->append(wireIndices); | ||
| 84 | } | ||
| 85 | } | ||
| 69 | 86 | ||
| 70 | if (registered && _registeredSphereVertices.contains(id)) { | 87 | void GeometryCache::ShapeData::setupBatch(gpu::Batch& batch) const { |
| 71 | _registeredSphereVertices[id].reset(); | 88 | batch.setInputBuffer(gpu::Stream::POSITION, _positionView); |
| 72 | #ifdef WANT_DEBUG | 89 | batch.setInputBuffer(gpu::Stream::NORMAL, _normalView); |
| 73 | qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED VERTICES BUFFER"; | 90 | } |
| 74 | #endif | ||
| 75 | } | ||
| 76 | 91 | ||
| 77 | auto verticesBuffer = std::make_shared<gpu::Buffer>(); | 92 | void GeometryCache::ShapeData::draw(gpu::Batch& batch) const { |
| 78 | if (registered) { | 93 | if (_indexCount) { |
| 79 | _registeredSphereVertices[id] = verticesBuffer; | 94 | setupBatch(batch); |
| 80 | _lastRegisteredSphereVertices[id] = radiusKey; | 95 | batch.setIndexBuffer(gpu::UINT16, _indices, _indexOffset); |
| 81 | } else { | 96 | batch.drawIndexed(gpu::TRIANGLES, _indexCount); |
| 82 | _sphereVertices[radiusKey] = verticesBuffer; | 97 | } |
| 83 | } | 98 | } |
| 84 | 99 | ||
| 85 | GLfloat* vertexData = new GLfloat[vertices * NUM_COORDS_PER_VERTEX]; | 100 | void GeometryCache::ShapeData::drawWire(gpu::Batch& batch) const { |
| 86 | GLfloat* vertex = vertexData; | 101 | if (_wireIndexCount) { |
| 102 | setupBatch(batch); | ||
| 103 | batch.setIndexBuffer(gpu::UINT16, _indices, _wireIndexOffset); | ||
| 104 | batch.drawIndexed(gpu::LINES, _wireIndexCount); | ||
| 105 | } | ||
| 106 | } | ||
| 87 | 107 | ||
| 88 | // south pole | 108 | void GeometryCache::ShapeData::drawInstances(gpu::Batch& batch, size_t count) const { |
| 89 | *(vertex++) = 0.0f; | 109 | if (_indexCount) { |
| 90 | *(vertex++) = 0.0f; | 110 | setupBatch(batch); |
| 91 | *(vertex++) = -1.0f * radius; | 111 | batch.setIndexBuffer(gpu::UINT16, _indices, _indexOffset); |
| 112 | batch.drawIndexedInstanced(count, gpu::TRIANGLES, _indexCount); | ||
| 113 | } | ||
| 114 | } | ||
| 92 | 115 | ||
| 93 | //add stacks vertices climbing up Y axis | 116 | void GeometryCache::ShapeData::drawWireInstances(gpu::Batch& batch, size_t count) const { |
| 94 | for (int i = 1; i < stacks; i++) { | 117 | if (_wireIndexCount) { |
| 95 | float phi = PI * (float)i / (float)(stacks) - PI_OVER_TWO; | 118 | setupBatch(batch); |
| 96 | float z = sinf(phi) * radius; | 119 | batch.setIndexBuffer(gpu::UINT16, _indices, _wireIndexOffset); |
| 97 | float stackRadius = cosf(phi) * radius; | 120 | batch.drawIndexedInstanced(count, gpu::LINES, _wireIndexCount); |
| 98 | 121 | } | |
| 99 | for (int j = 0; j < slices; j++) { | 122 | } |
| 100 | float theta = TWO_PI * (float)j / (float)slices; | ||
| 101 | 123 | ||
| 102 | *(vertex++) = sinf(theta) * stackRadius; | 124 | const VertexVector& icosahedronVertices() { |
| 103 | *(vertex++) = cosf(theta) * stackRadius; | 125 | static const float phi = (1.0 + sqrt(5.0)) / 2.0; |
| 104 | *(vertex++) = z; | 126 | static const float a = 0.5; |
| 105 | } | 127 | static const float b = 1.0 / (2.0 * phi); |
| 106 | } | 128 | |
| 129 | static const VertexVector vertices{ // | ||
| 130 | vec3(0, b, -a), vec3(-b, a, 0), vec3(b, a, 0), // | ||
| 131 | vec3(0, b, a), vec3(b, a, 0), vec3(-b, a, 0), // | ||
| 132 | vec3(0, b, a), vec3(-a, 0, b), vec3(0, -b, a), // | ||
| 133 | vec3(0, b, a), vec3(0, -b, a), vec3(a, 0, b), // | ||
| 134 | vec3(0, b, -a), vec3(a, 0, -b), vec3(0, -b, -a),// | ||
| 135 | vec3(0, b, -a), vec3(0, -b, -a), vec3(-a, 0, -b), // | ||
| 136 | vec3(0, -b, a), vec3(-b, -a, 0), vec3(b, -a, 0), // | ||
| 137 | vec3(0, -b, -a), vec3(b, -a, 0), vec3(-b, -a, 0), // | ||
| 138 | vec3(-b, a, 0), vec3(-a, 0, -b), vec3(-a, 0, b), // | ||
| 139 | vec3(-b, -a, 0), vec3(-a, 0, b), vec3(-a, 0, -b), // | ||
| 140 | vec3(b, a, 0), vec3(a, 0, b), vec3(a, 0, -b), // | ||
| 141 | vec3(b, -a, 0), vec3(a, 0, -b), vec3(a, 0, b), // | ||
| 142 | vec3(0, b, a), vec3(-b, a, 0), vec3(-a, 0, b), // | ||
| 143 | vec3(0, b, a), vec3(a, 0, b), vec3(b, a, 0), // | ||
| 144 | vec3(0, b, -a), vec3(-a, 0, -b), vec3(-b, a, 0), // | ||
| 145 | vec3(0, b, -a), vec3(b, a, 0), vec3(a, 0, -b), // | ||
| 146 | vec3(0, -b, -a), vec3(-b, -a, 0), vec3(-a, 0, -b), // | ||
| 147 | vec3(0, -b, -a), vec3(a, 0, -b), vec3(b, -a, 0), // | ||
| 148 | vec3(0, -b, a), vec3(-a, 0, b), vec3(-b, -a, 0), // | ||
| 149 | vec3(0, -b, a), vec3(b, -a, 0), vec3(a, 0, b) | ||
| 150 | }; // | ||
| 151 | return vertices; | ||
| 152 | } | ||
| 107 | 153 | ||
| 108 | // north pole | 154 | const VertexVector& tetrahedronVertices() { |
| 109 | *(vertex++) = 0.0f; | 155 | static const float a = 1.0f / sqrt(2.0f); |
| 110 | *(vertex++) = 0.0f; | 156 | static const auto A = vec3(0, 1, a); |
| 111 | *(vertex++) = 1.0f * radius; | 157 | static const auto B = vec3(0, -1, a); |
| 158 | static const auto C = vec3(1, 0, -a); | ||
| 159 | static const auto D = vec3(-1, 0, -a); | ||
| 160 | static const VertexVector vertices{ | ||
| 161 | A, B, C, | ||
| 162 | D, B, A, | ||
| 163 | C, D, A, | ||
| 164 | C, B, D, | ||
| 165 | }; | ||
| 166 | return vertices; | ||
| 167 | } | ||
| 112 | 168 | ||
| 113 | verticesBuffer->append(sizeof(GLfloat) * vertices * NUM_COORDS_PER_VERTEX, (gpu::Byte*) vertexData); | 169 | static const size_t TESSELTATION_MULTIPLIER = 4; |
| 114 | delete[] vertexData; | 170 | static const size_t ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT = 3; |
| 171 | static const size_t VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER = 2; | ||
| 115 | 172 | ||
| 116 | #ifdef WANT_DEBUG | ||
| 117 | qCDebug(renderutils) << "GeometryCache::renderSphere()... --- CREATING VERTICES BUFFER"; | ||
| 118 | qCDebug(renderutils) << " radius:" << radius; | ||
| 119 | qCDebug(renderutils) << " slices:" << slices; | ||
| 120 | qCDebug(renderutils) << " stacks:" << stacks; | ||
| 121 | 173 | ||
| 122 | qCDebug(renderutils) << " _sphereVertices.size():" << _sphereVertices.size(); | 174 | VertexVector tesselate(const VertexVector& startingTriangles, int count) { |
| 123 | #endif | 175 | VertexVector triangles = startingTriangles; |
| 176 | if (0 != (triangles.size() % 3)) { | ||
| 177 | throw std::runtime_error("Bad number of vertices for tesselation"); | ||
| 124 | } | 178 | } |
| 125 | #ifdef WANT_DEBUG | ||
| 126 | else if (registered) { | ||
| 127 | qCDebug(renderutils) << "renderSphere()... REUSING PREVIOUSLY REGISTERED VERTICES BUFFER"; | ||
| 128 | } | ||
| 129 | #endif | ||
| 130 | 179 | ||
| 131 | if ((registered && (!_registeredSphereIndices.contains(id) || _lastRegisteredSphereIndices[id] != slicesStacksKey)) | 180 | for (size_t i = 0; i < triangles.size(); ++i) { |
| 132 | || (!registered && !_sphereIndices.contains(slicesStacksKey))) { | 181 | triangles[i] = glm::normalize(triangles[i]); |
| 182 | } | ||
| 133 | 183 | ||
| 134 | if (registered && _registeredSphereIndices.contains(id)) { | 184 | VertexVector newTriangles; |
| 135 | _registeredSphereIndices[id].reset(); | 185 | while (count) { |
| 136 | #ifdef WANT_DEBUG | 186 | newTriangles.clear(); |
| 137 | qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED INDICES BUFFER"; | 187 | // Tesselation takes one triangle and makes it into 4 triangles |
| 138 | #endif | 188 | // See https://en.wikipedia.org/wiki/Space-filling_tree#/media/File:Space_Filling_Tree_Tri_iter_1_2_3.png |
| 189 | newTriangles.reserve(triangles.size() * TESSELTATION_MULTIPLIER); | ||
| 190 | for (size_t i = 0; i < triangles.size(); i += VERTICES_PER_TRIANGLE) { | ||
| 191 | const vec3& a = triangles[i]; | ||
| 192 | const vec3& b = triangles[i + 1]; | ||
| 193 | const vec3& c = triangles[i + 2]; | ||
| 194 | vec3 ab = glm::normalize(a + b); | ||
| 195 | vec3 bc = glm::normalize(b + c); | ||
| 196 | vec3 ca = glm::normalize(c + a); | ||
| 197 | |||
| 198 | newTriangles.push_back(a); | ||
| 199 | newTriangles.push_back(ab); | ||
| 200 | newTriangles.push_back(ca); | ||
| 201 | |||
| 202 | newTriangles.push_back(b); | ||
| 203 | newTriangles.push_back(bc); | ||
| 204 | newTriangles.push_back(ab); | ||
| 205 | |||
| 206 | newTriangles.push_back(c); | ||
| 207 | newTriangles.push_back(ca); | ||
| 208 | newTriangles.push_back(bc); | ||
| 209 | |||
| 210 | newTriangles.push_back(ab); | ||
| 211 | newTriangles.push_back(bc); | ||
| 212 | newTriangles.push_back(ca); | ||
| 139 | } | 213 | } |
| 214 | triangles.swap(newTriangles); | ||
| 215 | --count; | ||
| 216 | } | ||
| 217 | return triangles; | ||
| 218 | } | ||
| 140 | 219 | ||
| 141 | auto indicesBuffer = std::make_shared<gpu::Buffer>(); | 220 | // FIXME solids need per-face vertices, but smooth shaded |
| 142 | if (registered) { | 221 | // components do not. Find a way to support using draw elements |
| 143 | _registeredSphereIndices[id] = indicesBuffer; | 222 | // or draw arrays as appropriate |
| 144 | _lastRegisteredSphereIndices[id] = slicesStacksKey; | 223 | // Maybe special case cone and cylinder since they combine flat |
| 145 | } else { | 224 | // and smooth shading |
| 146 | _sphereIndices[slicesStacksKey] = indicesBuffer; | 225 | void GeometryCache::buildShapes() { |
| 226 | auto vertexBuffer = std::make_shared<gpu::Buffer>(); | ||
| 227 | auto indexBuffer = std::make_shared<gpu::Buffer>(); | ||
| 228 | uint16_t startingIndex = 0; | ||
| 229 | |||
| 230 | // Cube | ||
| 231 | startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; | ||
| 232 | { | ||
| 233 | ShapeData& shapeData = _shapes[Cube]; | ||
| 234 | VertexVector vertices; | ||
| 235 | // front | ||
| 236 | vertices.push_back(vec3(1, 1, 1)); | ||
| 237 | vertices.push_back(vec3(0, 0, 1)); | ||
| 238 | vertices.push_back(vec3(-1, 1, 1)); | ||
| 239 | vertices.push_back(vec3(0, 0, 1)); | ||
| 240 | vertices.push_back(vec3(-1, -1, 1)); | ||
| 241 | vertices.push_back(vec3(0, 0, 1)); | ||
| 242 | vertices.push_back(vec3(1, -1, 1)); | ||
| 243 | vertices.push_back(vec3(0, 0, 1)); | ||
| 244 | |||
| 245 | // right | ||
| 246 | vertices.push_back(vec3(1, 1, 1)); | ||
| 247 | vertices.push_back(vec3(1, 0, 0)); | ||
| 248 | vertices.push_back(vec3(1, -1, 1)); | ||
| 249 | vertices.push_back(vec3(1, 0, 0)); | ||
| 250 | vertices.push_back(vec3(1, -1, -1)); | ||
| 251 | vertices.push_back(vec3(1, 0, 0)); | ||
| 252 | vertices.push_back(vec3(1, 1, -1)); | ||
| 253 | vertices.push_back(vec3(1, 0, 0)); | ||
| 254 | |||
| 255 | // top | ||
| 256 | vertices.push_back(vec3(1, 1, 1)); | ||
| 257 | vertices.push_back(vec3(0, 1, 0)); | ||
| 258 | vertices.push_back(vec3(1, 1, -1)); | ||
| 259 | vertices.push_back(vec3(0, 1, 0)); | ||
| 260 | vertices.push_back(vec3(-1, 1, -1)); | ||
| 261 | vertices.push_back(vec3(0, 1, 0)); | ||
| 262 | vertices.push_back(vec3(-1, 1, 1)); | ||
| 263 | vertices.push_back(vec3(0, 1, 0)); | ||
| 264 | |||
| 265 | // left | ||
| 266 | vertices.push_back(vec3(-1, 1, 1)); | ||
| 267 | vertices.push_back(vec3(-1, 0, 0)); | ||
| 268 | vertices.push_back(vec3(-1, 1, -1)); | ||
| 269 | vertices.push_back(vec3(-1, 0, 0)); | ||
| 270 | vertices.push_back(vec3(-1, -1, -1)); | ||
| 271 | vertices.push_back(vec3(-1, 0, 0)); | ||
| 272 | vertices.push_back(vec3(-1, -1, 1)); | ||
| 273 | vertices.push_back(vec3(-1, 0, 0)); | ||
| 274 | |||
| 275 | // bottom | ||
| 276 | vertices.push_back(vec3(-1, -1, -1)); | ||
| 277 | vertices.push_back(vec3(0, -1, 0)); | ||
| 278 | vertices.push_back(vec3(1, -1, -1)); | ||
| 279 | vertices.push_back(vec3(0, -1, 0)); | ||
| 280 | vertices.push_back(vec3(1, -1, 1)); | ||
| 281 | vertices.push_back(vec3(0, -1, 0)); | ||
| 282 | vertices.push_back(vec3(-1, -1, 1)); | ||
| 283 | vertices.push_back(vec3(0, -1, 0)); | ||
| 284 | |||
| 285 | // back | ||
| 286 | vertices.push_back(vec3(1, -1, -1)); | ||
| 287 | vertices.push_back(vec3(0, 0, -1)); | ||
| 288 | vertices.push_back(vec3(-1, -1, -1)); | ||
| 289 | vertices.push_back(vec3(0, 0, -1)); | ||
| 290 | vertices.push_back(vec3(-1, 1, -1)); | ||
| 291 | vertices.push_back(vec3(0, 0, -1)); | ||
| 292 | vertices.push_back(vec3(1, 1, -1)); | ||
| 293 | vertices.push_back(vec3(0, 0, -1)); | ||
| 294 | |||
| 295 | static const size_t VERTEX_FORMAT_SIZE = 2; | ||
| 296 | static const size_t VERTEX_OFFSET = 0; | ||
| 297 | static const size_t NORMAL_OFFSET = 1; | ||
| 298 | |||
| 299 | for (size_t i = 0; i < vertices.size(); ++i) { | ||
| 300 | auto vertexIndex = i; | ||
| 301 | // Make a unit cube by having the vertices (at index N) | ||
| 302 | // while leaving the normals (at index N + 1) alone | ||
| 303 | if (VERTEX_OFFSET == vertexIndex % VERTEX_FORMAT_SIZE) { | ||
| 304 | vertices[vertexIndex] *= 0.5f; | ||
| 305 | } | ||
| 306 | } | ||
| 307 | shapeData.setupVertices(_shapeVertices, vertices); | ||
| 308 | |||
| 309 | IndexVector indices{ | ||
| 310 | 0, 1, 2, 2, 3, 0, // front | ||
| 311 | 4, 5, 6, 6, 7, 4, // right | ||
| 312 | 8, 9, 10, 10, 11, 8, // top | ||
| 313 | 12, 13, 14, 14, 15, 12, // left | ||
| 314 | 16, 17, 18, 18, 19, 16, // bottom | ||
| 315 | 20, 21, 22, 22, 23, 20 // back | ||
| 316 | }; | ||
| 317 | for (auto& index : indices) { | ||
| 318 | index += startingIndex; | ||
| 147 | } | 319 | } |
| 148 | 320 | ||
| 149 | GLushort* indexData = new GLushort[indices]; | 321 | IndexVector wireIndices{ |
| 150 | GLushort* index = indexData; | 322 | 0, 1, 1, 2, 2, 3, 3, 0, // front |
| 151 | 323 | 20, 21, 21, 22, 22, 23, 23, 20, // back | |
| 152 | int indexCount = 0; | 324 | 0, 23, 1, 22, 2, 21, 3, 20 // sides |
| 153 | 325 | }; | |
| 154 | // South cap | 326 | for (int i = 0; i < wireIndices.size(); ++i) { |
| 155 | GLushort bottom = 0; | 327 | indices[i] += startingIndex; |
| 156 | GLushort top = 1; | ||
| 157 | for (int i = 0; i < slices; i++) { | ||
| 158 | *(index++) = bottom; | ||
| 159 | *(index++) = top + i; | ||
| 160 | *(index++) = top + (i + 1) % slices; | ||
| 161 | |||
| 162 | indexCount += 3; | ||
| 163 | } | 328 | } |
| 164 | 329 | ||
| 165 | // (stacks - 2) ribbons | 330 | shapeData.setupIndices(_shapeIndices, indices, wireIndices); |
| 166 | for (int i = 0; i < stacks - 2; i++) { | 331 | } |
| 167 | bottom = i * slices + 1; | ||
| 168 | top = bottom + slices; | ||
| 169 | for (int j = 0; j < slices; j++) { | ||
| 170 | int next = (j + 1) % slices; | ||
| 171 | |||
| 172 | *(index++) = top + next; | ||
| 173 | *(index++) = bottom + j; | ||
| 174 | *(index++) = top + j; | ||
| 175 | |||
| 176 | indexCount += 3; | ||
| 177 | |||
| 178 | *(index++) = bottom + next; | ||
| 179 | *(index++) = bottom + j; | ||
| 180 | *(index++) = top + next; | ||
| 181 | |||
| 182 | indexCount += 3; | ||
| 183 | 332 | ||
| 333 | // Tetrahedron | ||
| 334 | startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; | ||
| 335 | { | ||
| 336 | ShapeData& shapeData = _shapes[Tetrahedron]; | ||
| 337 | size_t vertexCount = 4; | ||
| 338 | VertexVector vertices; | ||
| 339 | { | ||
| 340 | VertexVector originalVertices = tetrahedronVertices(); | ||
| 341 | vertexCount = originalVertices.size(); | ||
| 342 | vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER); | ||
| 343 | for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) { | ||
| 344 | auto triangleStartIndex = i; | ||
| 345 | vec3 faceNormal; | ||
| 346 | for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) { | ||
| 347 | auto triangleVertexIndex = j; | ||
| 348 | auto vertexIndex = triangleStartIndex + triangleVertexIndex; | ||
| 349 | faceNormal += originalVertices[vertexIndex]; | ||
| 350 | } | ||
| 351 | faceNormal = glm::normalize(faceNormal); | ||
| 352 | for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) { | ||
| 353 | auto triangleVertexIndex = j; | ||
| 354 | auto vertexIndex = triangleStartIndex + triangleVertexIndex; | ||
| 355 | vertices.push_back(glm::normalize(originalVertices[vertexIndex])); | ||
| 356 | vertices.push_back(faceNormal); | ||
| 357 | } | ||
| 358 | } | ||
| 359 | } | ||
| 360 | shapeData.setupVertices(_shapeVertices, vertices); | ||
| 361 | |||
| 362 | IndexVector indices; | ||
| 363 | for (size_t i = 0; i < vertexCount; i += VERTICES_PER_TRIANGLE) { | ||
| 364 | auto triangleStartIndex = i; | ||
| 365 | for (size_t j = 0; j < VERTICES_PER_TRIANGLE; ++j) { | ||
| 366 | auto triangleVertexIndex = j; | ||
| 367 | auto vertexIndex = triangleStartIndex + triangleVertexIndex; | ||
| 368 | indices.push_back(vertexIndex + startingIndex); | ||
| 184 | } | 369 | } |
| 185 | } | 370 | } |
| 186 | |||
| 187 | // north cap | ||
| 188 | bottom = (stacks - 2) * slices + 1; | ||
| 189 | top = bottom + slices; | ||
| 190 | for (int i = 0; i < slices; i++) { | ||
| 191 | *(index++) = bottom + (i + 1) % slices; | ||
| 192 | *(index++) = bottom + i; | ||
| 193 | *(index++) = top; | ||
| 194 | |||
| 195 | indexCount += 3; | ||
| 196 | 371 | ||
| 372 | IndexVector wireIndices{ | ||
| 373 | 0, 1, 1, 2, 2, 0, | ||
| 374 | 0, 3, 1, 3, 2, 3, | ||
| 375 | }; | ||
| 376 | |||
| 377 | for (int i = 0; i < wireIndices.size(); ++i) { | ||
| 378 | wireIndices[i] += startingIndex; | ||
| 197 | } | 379 | } |
| 198 | indicesBuffer->append(sizeof(GLushort) * indices, (gpu::Byte*) indexData); | ||
| 199 | delete[] indexData; | ||
| 200 | |||
| 201 | #ifdef WANT_DEBUG | ||
| 202 | qCDebug(renderutils) << "GeometryCache::renderSphere()... --- CREATING INDICES BUFFER"; | ||
| 203 | qCDebug(renderutils) << " radius:" << radius; | ||
| 204 | qCDebug(renderutils) << " slices:" << slices; | ||
| 205 | qCDebug(renderutils) << " stacks:" << stacks; | ||
| 206 | qCDebug(renderutils) << "indexCount:" << indexCount; | ||
| 207 | qCDebug(renderutils) << " indices:" << indices; | ||
| 208 | qCDebug(renderutils) << " _sphereIndices.size():" << _sphereIndices.size(); | ||
| 209 | #endif | ||
| 210 | } | ||
| 211 | #ifdef WANT_DEBUG | ||
| 212 | else if (registered) { | ||
| 213 | qCDebug(renderutils) << "renderSphere()... REUSING PREVIOUSLY REGISTERED INDICES BUFFER"; | ||
| 214 | } | ||
| 215 | #endif | ||
| 216 | 380 | ||
| 217 | if ((registered && (!_registeredSphereColors.contains(id) || _lastRegisteredSphereColors[id] != colorKey)) | 381 | shapeData.setupIndices(_shapeIndices, indices, wireIndices); |
| 218 | || (!registered && !_sphereColors.contains(colorKey))) { | 382 | } |
| 219 | 383 | ||
| 220 | if (registered && _registeredSphereColors.contains(id)) { | 384 | // Sphere |
| 221 | _registeredSphereColors[id].reset(); | 385 | // FIXME this uses way more vertices than required. Should find a way to calculate the indices |
| 222 | #ifdef WANT_DEBUG | 386 | // using shared vertices for better vertex caching |
| 223 | qCDebug(renderutils) << "renderSphere()... RELEASING REGISTERED COLORS BUFFER"; | 387 | startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; |
| 224 | #endif | 388 | { |
| 389 | ShapeData& shapeData = _shapes[Sphere]; | ||
| 390 | VertexVector vertices; | ||
| 391 | IndexVector indices; | ||
| 392 | { | ||
| 393 | VertexVector originalVertices = tesselate(icosahedronVertices(), ICOSAHEDRON_TO_SPHERE_TESSELATION_COUNT); | ||
| 394 | vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER); | ||
| 395 | for (size_t i = 0; i < originalVertices.size(); i += VERTICES_PER_TRIANGLE) { | ||
| 396 | auto triangleStartIndex = i; | ||
| 397 | for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) { | ||
| 398 | auto triangleVertexIndex = j; | ||
| 399 | auto vertexIndex = triangleStartIndex + triangleVertexIndex; | ||
| 400 | const auto& vertex = originalVertices[i + j]; | ||
| 401 | // Spheres use the same values for vertices and normals | ||
| 402 | vertices.push_back(vertex); | ||
| 403 | vertices.push_back(vertex); | ||
| 404 | indices.push_back(vertexIndex + startingIndex); | ||
| 405 | } | ||
| 406 | } | ||
| 225 | } | 407 | } |
| 226 | 408 | ||
| 227 | auto colorBuffer = std::make_shared<gpu::Buffer>(); | 409 | shapeData.setupVertices(_shapeVertices, vertices); |
| 228 | if (registered) { | 410 | // FIXME don't use solid indices for wire drawing. |
| 229 | _registeredSphereColors[id] = colorBuffer; | 411 | shapeData.setupIndices(_shapeIndices, indices, indices); |
| 230 | _lastRegisteredSphereColors[id] = colorKey; | 412 | } |
| 231 | } else { | 413 | |
| 232 | _sphereColors[colorKey] = colorBuffer; | 414 | // Icosahedron |
| 415 | startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; | ||
| 416 | { | ||
| 417 | ShapeData& shapeData = _shapes[Icosahedron]; | ||
| 418 | |||
| 419 | VertexVector vertices; | ||
| 420 | IndexVector indices; | ||
| 421 | { | ||
| 422 | const VertexVector& originalVertices = icosahedronVertices(); | ||
| 423 | vertices.reserve(originalVertices.size() * VECTOR_TO_VECTOR_WITH_NORMAL_MULTIPLER); | ||
| 424 | for (size_t i = 0; i < originalVertices.size(); i += 3) { | ||
| 425 | auto triangleStartIndex = i; | ||
| 426 | vec3 faceNormal; | ||
| 427 | for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) { | ||
| 428 | auto triangleVertexIndex = j; | ||
| 429 | auto vertexIndex = triangleStartIndex + triangleVertexIndex; | ||
| 430 | faceNormal += originalVertices[vertexIndex]; | ||
| 431 | } | ||
| 432 | faceNormal = glm::normalize(faceNormal); | ||
| 433 | for (int j = 0; j < VERTICES_PER_TRIANGLE; ++j) { | ||
| 434 | auto triangleVertexIndex = j; | ||
| 435 | auto vertexIndex = triangleStartIndex + triangleVertexIndex; | ||
| 436 | vertices.push_back(glm::normalize(originalVertices[vertexIndex])); | ||
| 437 | vertices.push_back(faceNormal); | ||
| 438 | indices.push_back(vertexIndex + startingIndex); | ||
| 439 | } | ||
| 440 | } | ||
| 233 | } | 441 | } |
| 234 | 442 | ||
| 235 | int compactColor = ((int(color.x * 255.0f) & 0xFF)) | | 443 | shapeData.setupVertices(_shapeVertices, vertices); |
| 236 | ((int(color.y * 255.0f) & 0xFF) << 8) | | 444 | // FIXME don't use solid indices for wire drawing. |
| 237 | ((int(color.z * 255.0f) & 0xFF) << 16) | | 445 | shapeData.setupIndices(_shapeIndices, indices, indices); |
| 238 | ((int(color.w * 255.0f) & 0xFF) << 24); | 446 | } |
| 239 | 447 | ||
| 240 | int* colorData = new int[vertices]; | 448 | // Line |
| 241 | int* colorDataAt = colorData; | 449 | startingIndex = _shapeVertices->getSize() / SHAPE_VERTEX_STRIDE; |
| 450 | { | ||
| 451 | ShapeData& shapeData = _shapes[Line]; | ||
| 452 | shapeData.setupVertices(_shapeVertices, VertexVector{ | ||
| 453 | vec3(-0.5, 0, 0), vec3(-0.5f, 0, 0), | ||
| 454 | vec3(0.5f, 0, 0), vec3(0.5f, 0, 0) | ||
| 455 | }); | ||
| 456 | IndexVector wireIndices; | ||
| 457 | // Only two indices | ||
| 458 | wireIndices.push_back(0 + startingIndex); | ||
| 459 | wireIndices.push_back(1 + startingIndex); | ||
| 460 | |||
| 461 | shapeData.setupIndices(_shapeIndices, IndexVector(), wireIndices); | ||
| 462 | } | ||
| 242 | 463 | ||
| 243 | for(int v = 0; v < vertices; v++) { | 464 | // Not implememented yet: |
| 244 | *(colorDataAt++) = compactColor; | ||
| 245 | } | ||
| 246 | 465 | ||
| 247 | colorBuffer->append(sizeof(int) * vertices, (gpu::Byte*) colorData); | 466 | //Triangle, |
| 248 | delete[] colorData; | 467 | //Quad, |
| 468 | //Circle, | ||
| 469 | //Octahetron, | ||
| 470 | //Dodecahedron, | ||
| 471 | //Torus, | ||
| 472 | //Cone, | ||
| 473 | //Cylinder, | ||
| 474 | } | ||
| 249 | 475 | ||
| 250 | #ifdef WANT_DEBUG | 476 | gpu::Stream::FormatPointer& getSolidStreamFormat() { |
| 251 | qCDebug(renderutils) << "GeometryCache::renderSphere()... --- CREATING COLORS BUFFER"; | 477 | if (!SOLID_STREAM_FORMAT) { |
| 252 | qCDebug(renderutils) << " vertices:" << vertices; | 478 | SOLID_STREAM_FORMAT = std::make_shared<gpu::Stream::Format>(); // 1 for everyone |
| 253 | qCDebug(renderutils) << " color:" << color; | 479 | SOLID_STREAM_FORMAT->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, POSITION_ELEMENT); |
| 254 | qCDebug(renderutils) << " slices:" << slices; | 480 | SOLID_STREAM_FORMAT->setAttribute(gpu::Stream::NORMAL, gpu::Stream::NORMAL, NORMAL_ELEMENT); |
| 255 | qCDebug(renderutils) << " stacks:" << stacks; | ||
| 256 | qCDebug(renderutils) << " _sphereColors.size():" << _sphereColors.size(); | ||
| 257 | #endif | ||
| 258 | } | ||
| 259 | #ifdef WANT_DEBUG | ||
| 260 | else if (registered) { | ||
| 261 | qCDebug(renderutils) << "renderSphere()... REUSING PREVIOUSLY REGISTERED COLORS BUFFER"; | ||
| 262 | } | 481 | } |
| 263 | #endif | 482 | return SOLID_STREAM_FORMAT; |
| 483 | } | ||
| 264 | 484 | ||
| 265 | gpu::BufferPointer verticesBuffer = registered ? _registeredSphereVertices[id] : _sphereVertices[radiusKey]; | 485 | gpu::Stream::FormatPointer& getInstancedSolidStreamFormat() { |
| 266 | gpu::BufferPointer indicesBuffer = registered ? _registeredSphereIndices[id] : _sphereIndices[slicesStacksKey]; | 486 | if (!INSTANCED_SOLID_STREAM_FORMAT) { |
| 267 | gpu::BufferPointer colorBuffer = registered ? _registeredSphereColors[id] : _sphereColors[colorKey]; | 487 | INSTANCED_SOLID_STREAM_FORMAT = std::make_shared<gpu::Stream::Format>(); // 1 for everyone |
| 268 | 488 | INSTANCED_SOLID_STREAM_FORMAT->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, POSITION_ELEMENT); | |
| 269 | const int VERTICES_SLOT = 0; | 489 | INSTANCED_SOLID_STREAM_FORMAT->setAttribute(gpu::Stream::NORMAL, gpu::Stream::NORMAL, NORMAL_ELEMENT); |
| 270 | const int NORMALS_SLOT = 1; | 490 | INSTANCED_SOLID_STREAM_FORMAT->setAttribute(gpu::Stream::COLOR, gpu::Stream::COLOR, COLOR_ELEMENT, 0, gpu::Stream::PER_INSTANCE); |
| 271 | const int COLOR_SLOT = 2; | 491 | INSTANCED_SOLID_STREAM_FORMAT->setAttribute(gpu::Stream::INSTANCE_XFM, gpu::Stream::INSTANCE_XFM, TRANSFORM_ELEMENT, 0, gpu::Stream::PER_INSTANCE); |
| 272 | static gpu::Stream::FormatPointer streamFormat; | ||
| 273 | static gpu::Element positionElement, normalElement, colorElement; | ||
| 274 | if (!streamFormat) { | ||
| 275 | streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone | ||
| 276 | streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0); | ||
| 277 | streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ)); | ||
| 278 | streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA)); | ||
| 279 | positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element; | ||
| 280 | normalElement = streamFormat->getAttributes().at(gpu::Stream::NORMAL)._element; | ||
| 281 | colorElement = streamFormat->getAttributes().at(gpu::Stream::COLOR)._element; | ||
| 282 | } | 492 | } |
| 493 | return INSTANCED_SOLID_STREAM_FORMAT; | ||
| 494 | } | ||
| 283 | 495 | ||
| 284 | gpu::BufferView verticesView(verticesBuffer, positionElement); | 496 | GeometryCache::GeometryCache() : |
| 285 | gpu::BufferView normalsView(verticesBuffer, normalElement); | 497 | _nextID(0) |
| 286 | gpu::BufferView colorView(colorBuffer, colorElement); | 498 | { |
| 287 | 499 | buildShapes(); | |
| 288 | batch.setInputFormat(streamFormat); | 500 | } |
| 289 | batch.setInputBuffer(VERTICES_SLOT, verticesView); | ||
| 290 | batch.setInputBuffer(NORMALS_SLOT, normalsView); | ||
| 291 | batch.setInputBuffer(COLOR_SLOT, colorView); | ||
| 292 | batch.setIndexBuffer(gpu::UINT16, indicesBuffer, 0); | ||
| 293 | 501 | ||
| 294 | if (solid) { | 502 | GeometryCache::~GeometryCache() { |
| 295 | batch.drawIndexed(gpu::TRIANGLES, indices); | 503 | #ifdef WANT_DEBUG |
| 296 | } else { | 504 | qCDebug(renderutils) << "GeometryCache::~GeometryCache()... "; |
| 297 | batch.drawIndexed(gpu::LINES, indices); | 505 | qCDebug(renderutils) << " _registeredLine3DVBOs.size():" << _registeredLine3DVBOs.size(); |
| 298 | } | 506 | qCDebug(renderutils) << " _line3DVBOs.size():" << _line3DVBOs.size(); |
| 507 | qCDebug(renderutils) << " BatchItemDetails... population:" << GeometryCache::BatchItemDetails::population; | ||
| 508 | #endif //def WANT_DEBUG | ||
| 509 | } | ||
| 510 | |||
| 511 | void setupBatchInstance(gpu::Batch& batch, gpu::BufferPointer transformBuffer, gpu::BufferPointer colorBuffer) { | ||
| 512 | gpu::BufferView colorView(colorBuffer, COLOR_ELEMENT); | ||
| 513 | batch.setInputBuffer(gpu::Stream::COLOR, colorView); | ||
| 514 | gpu::BufferView instanceXfmView(transformBuffer, 0, transformBuffer->getSize(), TRANSFORM_ELEMENT); | ||
| 515 | batch.setInputBuffer(gpu::Stream::INSTANCE_XFM, instanceXfmView); | ||
| 516 | } | ||
| 517 | |||
| 518 | void GeometryCache::renderShape(gpu::Batch& batch, Shape shape) { | ||
| 519 | batch.setInputFormat(getSolidStreamFormat()); | ||
| 520 | _shapes[shape].draw(batch); | ||
| 521 | } | ||
| 522 | |||
| 523 | void GeometryCache::renderWireShape(gpu::Batch& batch, Shape shape) { | ||
| 524 | batch.setInputFormat(getSolidStreamFormat()); | ||
| 525 | _shapes[shape].drawWire(batch); | ||
| 526 | } | ||
| 527 | |||
| 528 | void GeometryCache::renderShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& transformBuffer, gpu::BufferPointer& colorBuffer) { | ||
| 529 | batch.setInputFormat(getInstancedSolidStreamFormat()); | ||
| 530 | setupBatchInstance(batch, transformBuffer, colorBuffer); | ||
| 531 | _shapes[shape].drawInstances(batch, count); | ||
| 532 | } | ||
| 533 | |||
| 534 | void GeometryCache::renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& transformBuffer, gpu::BufferPointer& colorBuffer) { | ||
| 535 | batch.setInputFormat(getInstancedSolidStreamFormat()); | ||
| 536 | setupBatchInstance(batch, transformBuffer, colorBuffer); | ||
| 537 | _shapes[shape].drawWireInstances(batch, count); | ||
| 538 | } | ||
| 539 | |||
| 540 | void GeometryCache::renderCubeInstances(gpu::Batch& batch, size_t count, gpu::BufferPointer transformBuffer, gpu::BufferPointer colorBuffer) { | ||
| 541 | renderShapeInstances(batch, Cube, count, transformBuffer, colorBuffer); | ||
| 542 | } | ||
| 543 | |||
| 544 | void GeometryCache::renderWireCubeInstances(gpu::Batch& batch, size_t count, gpu::BufferPointer transformBuffer, gpu::BufferPointer colorBuffer) { | ||
| 545 | renderWireShapeInstances(batch, Cube, count, transformBuffer, colorBuffer); | ||
| 546 | } | ||
| 547 | |||
| 548 | void GeometryCache::renderCube(gpu::Batch& batch) { | ||
| 549 | renderShape(batch, Cube); | ||
| 550 | } | ||
| 551 | |||
| 552 | void GeometryCache::renderWireCube(gpu::Batch& batch) { | ||
| 553 | renderWireShape(batch, Cube); | ||
| 554 | } | ||
| 555 | |||
| 556 | void GeometryCache::renderSphereInstances(gpu::Batch& batch, size_t count, gpu::BufferPointer transformBuffer, gpu::BufferPointer colorBuffer) { | ||
| 557 | renderShapeInstances(batch, Sphere, count, transformBuffer, colorBuffer); | ||
| 558 | } | ||
| 559 | |||
| 560 | void GeometryCache::renderSphere(gpu::Batch& batch) { | ||
| 561 | renderShape(batch, Sphere); | ||
| 562 | } | ||
| 563 | |||
| 564 | void GeometryCache::renderWireSphere(gpu::Batch& batch) { | ||
| 565 | renderWireShape(batch, Sphere); | ||
| 299 | } | 566 | } |
| 300 | 567 | ||
| 568 | |||
| 301 | void GeometryCache::renderGrid(gpu::Batch& batch, int xDivisions, int yDivisions, const glm::vec4& color) { | 569 | void GeometryCache::renderGrid(gpu::Batch& batch, int xDivisions, int yDivisions, const glm::vec4& color) { |
| 302 | IntPair key(xDivisions, yDivisions); | 570 | IntPair key(xDivisions, yDivisions); |
| 303 | Vec3Pair colorKey(glm::vec3(color.x, color.y, yDivisions), glm::vec3(color.z, color.y, xDivisions)); | 571 | Vec3Pair colorKey(glm::vec3(color.x, color.y, yDivisions), glm::vec3(color.z, color.y, xDivisions)); |
| @@ -682,243 +950,6 @@ void GeometryCache::renderVertices(gpu::Batch& batch, gpu::Primitive primitiveTy · 378 unmodified lines | |||
| 682 | } | 950 | } |
| 683 | } | 951 | } |
| 684 | 952 | ||
| 685 | static const int FLOATS_PER_VERTEX = 3; | ||
| 686 | static const int VERTICES_PER_TRIANGLE = 3; | ||
| 687 | |||
| 688 | static const int CUBE_NUMBER_OF_FACES = 6; | ||
| 689 | static const int CUBE_VERTICES_PER_FACE = 4; | ||
| 690 | static const int CUBE_TRIANGLES_PER_FACE = 2; | ||
| 691 | static const int CUBE_VERTICES = CUBE_NUMBER_OF_FACES * CUBE_VERTICES_PER_FACE; | ||
| 692 | static const int CUBE_VERTEX_POINTS = CUBE_VERTICES * FLOATS_PER_VERTEX; | ||
| 693 | static const int CUBE_INDICES = CUBE_NUMBER_OF_FACES * CUBE_TRIANGLES_PER_FACE * VERTICES_PER_TRIANGLE; | ||
| 694 | |||
| 695 | static const gpu::Element CUBE_POSITION_ELEMENT{ gpu::VEC3, gpu::FLOAT, gpu::XYZ }; | ||
| 696 | static const gpu::Element CUBE_NORMAL_ELEMENT{ gpu::VEC3, gpu::FLOAT, gpu::XYZ }; | ||
| 697 | static const gpu::Element CUBE_COLOR_ELEMENT{ gpu::VEC4, gpu::NUINT8, gpu::RGBA }; | ||
| 698 | static const gpu::Element INSTANCE_XFM_ELEMENT{ gpu::MAT4, gpu::FLOAT, gpu::XYZW }; | ||
| 699 | |||
| 700 | gpu::BufferPointer GeometryCache::getCubeVertices(float size) { | ||
| 701 | if (!_solidCubeVertices.contains(size)) { | ||
| 702 | auto verticesBuffer = std::make_shared<gpu::Buffer>(); | ||
| 703 | _solidCubeVertices[size] = verticesBuffer; | ||
| 704 | |||
| 705 | GLfloat* vertexData = new GLfloat[CUBE_VERTEX_POINTS * 2]; // vertices and normals | ||
| 706 | GLfloat* vertex = vertexData; | ||
| 707 | float halfSize = size / 2.0f; | ||
| 708 | |||
| 709 | static GLfloat cannonicalVertices[CUBE_VERTEX_POINTS] = | ||
| 710 | { 1, 1, 1, -1, 1, 1, -1,-1, 1, 1,-1, 1, // v0,v1,v2,v3 (front) | ||
| 711 | 1, 1, 1, 1,-1, 1, 1,-1,-1, 1, 1,-1, // v0,v3,v4,v5 (right) | ||
| 712 | 1, 1, 1, 1, 1,-1, -1, 1,-1, -1, 1, 1, // v0,v5,v6,v1 (top) | ||
| 713 | -1, 1, 1, -1, 1,-1, -1,-1,-1, -1,-1, 1, // v1,v6,v7,v2 (left) | ||
| 714 | -1,-1,-1, 1,-1,-1, 1,-1, 1, -1,-1, 1, // v7,v4,v3,v2 (bottom) | ||
| 715 | 1,-1,-1, -1,-1,-1, -1, 1,-1, 1, 1,-1 }; // v4,v7,v6,v5 (back) | ||
| 716 | |||
| 717 | // normal array | ||
| 718 | static GLfloat cannonicalNormals[CUBE_VERTEX_POINTS] = | ||
| 719 | { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // v0,v1,v2,v3 (front) | ||
| 720 | 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // v0,v3,v4,v5 (right) | ||
| 721 | 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // v0,v5,v6,v1 (top) | ||
| 722 | -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // v1,v6,v7,v2 (left) | ||
| 723 | 0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1, 0, // v7,v4,v3,v2 (bottom) | ||
| 724 | 0, 0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1 }; // v4,v7,v6,v5 (back) | ||
| 725 | |||
| 726 | |||
| 727 | GLfloat* cannonicalVertex = &cannonicalVertices[0]; | ||
| 728 | GLfloat* cannonicalNormal = &cannonicalNormals[0]; | ||
| 729 | |||
| 730 | for (int i = 0; i < CUBE_VERTICES; i++) { | ||
| 731 | // vertices | ||
| 732 | *(vertex++) = halfSize * *cannonicalVertex++; | ||
| 733 | *(vertex++) = halfSize * *cannonicalVertex++; | ||
| 734 | *(vertex++) = halfSize * *cannonicalVertex++; | ||
| 735 | |||
| 736 | //normals | ||
| 737 | *(vertex++) = *cannonicalNormal++; | ||
| 738 | *(vertex++) = *cannonicalNormal++; | ||
| 739 | *(vertex++) = *cannonicalNormal++; | ||
| 740 | } | ||
| 741 | verticesBuffer->append(sizeof(GLfloat) * CUBE_VERTEX_POINTS * 2, (gpu::Byte*) vertexData); | ||
| 742 | } | ||
| 743 | |||
| 744 | return _solidCubeVertices[size]; | ||
| 745 | } | ||
| 746 | |||
| 747 | gpu::BufferPointer GeometryCache::getSolidCubeIndices() { | ||
| 748 | if (!_solidCubeIndexBuffer) { | ||
| 749 | static GLubyte cannonicalIndices[CUBE_INDICES] = { 0, 1, 2, 2, 3, 0, // front | ||
| 750 | 4, 5, 6, 6, 7, 4, // right | ||
| 751 | 8, 9,10, 10,11, 8, // top | ||
| 752 | 12,13,14, 14,15,12, // left | ||
| 753 | 16,17,18, 18,19,16, // bottom | ||
| 754 | 20,21,22, 22,23,20 }; // back | ||
| 755 | |||
| 756 | auto indexBuffer = std::make_shared<gpu::Buffer>(); | ||
| 757 | _solidCubeIndexBuffer = indexBuffer; | ||
| 758 | |||
| 759 | _solidCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices); | ||
| 760 | } | ||
| 761 | return _solidCubeIndexBuffer; | ||
| 762 | } | ||
| 763 | |||
| 764 | |||
| 765 | void GeometryCache::setupCubeVertices(gpu::Batch& batch, gpu::BufferPointer& verticesBuffer) { | ||
| 766 | static const int VERTEX_STRIDE = sizeof(GLfloat) * FLOATS_PER_VERTEX * 2; // vertices and normals | ||
| 767 | static const int NORMALS_OFFSET = sizeof(GLfloat) * FLOATS_PER_VERTEX; | ||
| 768 | |||
| 769 | gpu::BufferView verticesView(verticesBuffer, 0, verticesBuffer->getSize(), VERTEX_STRIDE, CUBE_POSITION_ELEMENT); | ||
| 770 | gpu::BufferView normalsView(verticesBuffer, NORMALS_OFFSET, verticesBuffer->getSize(), VERTEX_STRIDE, CUBE_NORMAL_ELEMENT); | ||
| 771 | batch.setInputBuffer(gpu::Stream::POSITION, verticesView); | ||
| 772 | batch.setInputBuffer(gpu::Stream::NORMAL, normalsView); | ||
| 773 | } | ||
| 774 | |||
| 775 | void GeometryCache::renderSolidCubeInstances(gpu::Batch& batch, size_t count, gpu::BufferPointer transformBuffer, gpu::BufferPointer colorBuffer) { | ||
| 776 | static gpu::Stream::FormatPointer streamFormat; | ||
| 777 | if (!streamFormat) { | ||
| 778 | streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone | ||
| 779 | streamFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, CUBE_POSITION_ELEMENT, 0); | ||
| 780 | streamFormat->setAttribute(gpu::Stream::NORMAL, gpu::Stream::NORMAL, CUBE_NORMAL_ELEMENT); | ||
| 781 | streamFormat->setAttribute(gpu::Stream::COLOR, gpu::Stream::COLOR, CUBE_COLOR_ELEMENT, 0, gpu::Stream::PER_INSTANCE); | ||
| 782 | streamFormat->setAttribute(gpu::Stream::INSTANCE_XFM, gpu::Stream::INSTANCE_XFM, INSTANCE_XFM_ELEMENT, 0, gpu::Stream::PER_INSTANCE); | ||
| 783 | } | ||
| 784 | batch.setInputFormat(streamFormat); | ||
| 785 | |||
| 786 | gpu::BufferView colorView(colorBuffer, CUBE_COLOR_ELEMENT); | ||
| 787 | batch.setInputBuffer(gpu::Stream::COLOR, colorView); | ||
| 788 | |||
| 789 | gpu::BufferView instanceXfmView(transformBuffer, 0, transformBuffer->getSize(), INSTANCE_XFM_ELEMENT); | ||
| 790 | batch.setInputBuffer(gpu::Stream::INSTANCE_XFM, instanceXfmView); | ||
| 791 | |||
| 792 | gpu::BufferPointer verticesBuffer = getCubeVertices(1.0); | ||
| 793 | setupCubeVertices(batch, verticesBuffer); | ||
| 794 | batch.setIndexBuffer(gpu::UINT8, getSolidCubeIndices(), 0); | ||
| 795 | batch.drawIndexedInstanced(count, gpu::TRIANGLES, CUBE_INDICES); | ||
| 796 | } | ||
| 797 | |||
| 798 | |||
| 799 | void GeometryCache::renderSolidCube(gpu::Batch& batch, float size, const glm::vec4& color) { | ||
| 800 | Vec2Pair colorKey(glm::vec2(color.x, color.y), glm::vec2(color.z, color.y)); | ||
| 801 | if (!_solidCubeColors.contains(colorKey)) { | ||
| 802 | auto colorBuffer = std::make_shared<gpu::Buffer>(); | ||
| 803 | _solidCubeColors[colorKey] = colorBuffer; | ||
| 804 | |||
| 805 | int compactColor = ((int(color.x * 255.0f) & 0xFF)) | | ||
| 806 | ((int(color.y * 255.0f) & 0xFF) << 8) | | ||
| 807 | ((int(color.z * 255.0f) & 0xFF) << 16) | | ||
| 808 | ((int(color.w * 255.0f) & 0xFF) << 24); | ||
| 809 | int colors[CUBE_VERTICES] = { | ||
| 810 | compactColor, compactColor, compactColor, compactColor, | ||
| 811 | compactColor, compactColor, compactColor, compactColor, | ||
| 812 | compactColor, compactColor, compactColor, compactColor, | ||
| 813 | compactColor, compactColor, compactColor, compactColor, | ||
| 814 | compactColor, compactColor, compactColor, compactColor, | ||
| 815 | compactColor, compactColor, compactColor, compactColor | ||
| 816 | }; | ||
| 817 | colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); | ||
| 818 | } | ||
| 819 | gpu::BufferPointer colorBuffer = _solidCubeColors[colorKey]; | ||
| 820 | |||
| 821 | static gpu::Stream::FormatPointer streamFormat; | ||
| 822 | if (!streamFormat) { | ||
| 823 | streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone | ||
| 824 | streamFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, CUBE_POSITION_ELEMENT, 0); | ||
| 825 | streamFormat->setAttribute(gpu::Stream::NORMAL, gpu::Stream::NORMAL, CUBE_NORMAL_ELEMENT); | ||
| 826 | streamFormat->setAttribute(gpu::Stream::COLOR, gpu::Stream::COLOR, CUBE_COLOR_ELEMENT); | ||
| 827 | } | ||
| 828 | batch.setInputFormat(streamFormat); | ||
| 829 | |||
| 830 | gpu::BufferView colorView(colorBuffer, CUBE_COLOR_ELEMENT); | ||
| 831 | batch.setInputBuffer(gpu::Stream::COLOR, colorView); | ||
| 832 | |||
| 833 | gpu::BufferPointer verticesBuffer = getCubeVertices(size); | ||
| 834 | setupCubeVertices(batch, verticesBuffer); | ||
| 835 | |||
| 836 | batch.setIndexBuffer(gpu::UINT8, getSolidCubeIndices(), 0); | ||
| 837 | batch.drawIndexed(gpu::TRIANGLES, CUBE_INDICES); | ||
| 838 | } | ||
| 839 | |||
| 840 | |||
| 841 | void GeometryCache::renderWireCube(gpu::Batch& batch, float size, const glm::vec4& color) { | ||
| 842 | Vec2Pair colorKey(glm::vec2(color.x, color.y),glm::vec2(color.z, color.y)); | ||
| 843 | static const int WIRE_CUBE_VERTICES_PER_EDGE = 2; | ||
| 844 | static const int WIRE_CUBE_TOP_EDGES = 4; | ||
| 845 | static const int WIRE_CUBE_BOTTOM_EDGES = 4; | ||
| 846 | static const int WIRE_CUBE_SIDE_EDGES = 4; | ||
| 847 | static const int WIRE_CUBE_VERTICES = 8; | ||
| 848 | static const int WIRE_CUBE_INDICES = (WIRE_CUBE_TOP_EDGES + WIRE_CUBE_BOTTOM_EDGES + WIRE_CUBE_SIDE_EDGES) * WIRE_CUBE_VERTICES_PER_EDGE; | ||
| 849 | |||
| 850 | if (!_cubeVerticies.contains(size)) { | ||
| 851 | auto verticesBuffer = std::make_shared<gpu::Buffer>(); | ||
| 852 | _cubeVerticies[size] = verticesBuffer; | ||
| 853 | |||
| 854 | static const int WIRE_CUBE_VERTEX_POINTS = WIRE_CUBE_VERTICES * FLOATS_PER_VERTEX; | ||
| 855 | GLfloat* vertexData = new GLfloat[WIRE_CUBE_VERTEX_POINTS]; // only vertices, no normals because we're a wire cube | ||
| 856 | GLfloat* vertex = vertexData; | ||
| 857 | float halfSize = size / 2.0f; | ||
| 858 | |||
| 859 | static GLfloat cannonicalVertices[] = | ||
| 860 | { 1, 1, 1, 1, 1,-1, -1, 1,-1, -1, 1, 1, // v0, v1, v2, v3 (top) | ||
| 861 | 1,-1, 1, 1,-1,-1, -1,-1,-1, -1,-1, 1 // v4, v5, v6, v7 (bottom) | ||
| 862 | }; | ||
| 863 | |||
| 864 | for (int i = 0; i < WIRE_CUBE_VERTEX_POINTS; i++) { | ||
| 865 | vertex[i] = cannonicalVertices[i] * halfSize; | ||
| 866 | } | ||
| 867 | |||
| 868 | verticesBuffer->append(sizeof(GLfloat) * WIRE_CUBE_VERTEX_POINTS, (gpu::Byte*) vertexData); // I'm skeptical that this is right | ||
| 869 | } | ||
| 870 | |||
| 871 | if (!_wireCubeIndexBuffer) { | ||
| 872 | static GLubyte cannonicalIndices[WIRE_CUBE_INDICES] = { | ||
| 873 | 0, 1, 1, 2, 2, 3, 3, 0, // (top) | ||
| 874 | 4, 5, 5, 6, 6, 7, 7, 4, // (bottom) | ||
| 875 | 0, 4, 1, 5, 2, 6, 3, 7, // (side edges) | ||
| 876 | }; | ||
| 877 | |||
| 878 | auto indexBuffer = std::make_shared<gpu::Buffer>(); | ||
| 879 | _wireCubeIndexBuffer = indexBuffer; | ||
| 880 | |||
| 881 | _wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices); | ||
| 882 | } | ||
| 883 | |||
| 884 | if (!_cubeColors.contains(colorKey)) { | ||
| 885 | auto colorBuffer = std::make_shared<gpu::Buffer>(); | ||
| 886 | _cubeColors[colorKey] = colorBuffer; | ||
| 887 | |||
| 888 | const int NUM_COLOR_SCALARS_PER_CUBE = 8; | ||
| 889 | int compactColor = ((int(color.x * 255.0f) & 0xFF)) | | ||
| 890 | ((int(color.y * 255.0f) & 0xFF) << 8) | | ||
| 891 | ((int(color.z * 255.0f) & 0xFF) << 16) | | ||
| 892 | ((int(color.w * 255.0f) & 0xFF) << 24); | ||
| 893 | int colors[NUM_COLOR_SCALARS_PER_CUBE] = { compactColor, compactColor, compactColor, compactColor, | ||
| 894 | compactColor, compactColor, compactColor, compactColor }; | ||
| 895 | |||
| 896 | colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); | ||
| 897 | } | ||
| 898 | gpu::BufferPointer verticesBuffer = _cubeVerticies[size]; | ||
| 899 | gpu::BufferPointer colorBuffer = _cubeColors[colorKey]; | ||
| 900 | |||
| 901 | const int VERTICES_SLOT = 0; | ||
| 902 | const int COLOR_SLOT = 1; | ||
| 903 | static gpu::Stream::FormatPointer streamFormat; | ||
| 904 | static gpu::Element positionElement, colorElement; | ||
| 905 | if (!streamFormat) { | ||
| 906 | streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone | ||
| 907 | streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0); | ||
| 908 | streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA)); | ||
| 909 | positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element; | ||
| 910 | colorElement = streamFormat->getAttributes().at(gpu::Stream::COLOR)._element; | ||
| 911 | } | ||
| 912 | |||
| 913 | gpu::BufferView verticesView(verticesBuffer, positionElement); | ||
| 914 | gpu::BufferView colorView(colorBuffer, colorElement); | ||
| 915 | |||
| 916 | batch.setInputFormat(streamFormat); | ||
| 917 | batch.setInputBuffer(VERTICES_SLOT, verticesView); | ||
| 918 | batch.setInputBuffer(COLOR_SLOT, colorView); | ||
| 919 | batch.setIndexBuffer(gpu::UINT8, _wireCubeIndexBuffer, 0); | ||
| 920 | batch.drawIndexed(gpu::LINES, WIRE_CUBE_INDICES); | ||
| 921 | } | ||
| 922 | 953 | ||
| 923 | void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id) { | 954 | void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int width, int height, int bevelDistance, const glm::vec4& color, int id) { |
| 924 | bool registered = (id != UNKNOWN_ID); | 955 | bool registered = (id != UNKNOWN_ID); |
| @@ -1092,11 +1123,6 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co · 167 unmodified lines | |||
| 1092 | batch.draw(gpu::TRIANGLE_STRIP, 4, 0); | 1123 | batch.draw(gpu::TRIANGLE_STRIP, 4, 0); |
| 1093 | } | 1124 | } |
| 1094 | 1125 | ||
| 1095 | void GeometryCache::renderUnitCube(gpu::Batch& batch) { | ||
| 1096 | static const glm::vec4 color(1); | ||
| 1097 | renderSolidCube(batch, 1, color); | ||
| 1098 | } | ||
| 1099 | |||
| 1100 | void GeometryCache::renderUnitQuad(gpu::Batch& batch, const glm::vec4& color, int id) { | 1126 | void GeometryCache::renderUnitQuad(gpu::Batch& batch, const glm::vec4& color, int id) { |
| 1101 | static const glm::vec2 topLeft(-1, 1); | 1127 | static const glm::vec2 topLeft(-1, 1); |
| 1102 | static const glm::vec2 bottomRight(1, -1); | 1128 | static const glm::vec2 bottomRight(1, -1); |