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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug

Olivier Prat committed 8 years ago

Commit 92e1fe81 parent 291711e43 files · +178 −256Browse files

Showing the changes to libraries/render-utils/src/DebugDeferredBuffer.cpp (1 of 43 files). Show all

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libraries/render-utils/src/DebugDeferredBuffer.cpp+1−1
@@ -416,7 +416,7 @@ void DebugDeferredBuffer::run(const RenderContextPointer& renderContext, const I · 415 unmodified lines
416 auto& ambientOcclusionFramebuffer = inputs.get3();416 auto& ambientOcclusionFramebuffer = inputs.get3();
417 auto& velocityFramebuffer = inputs.get4();417 auto& velocityFramebuffer = inputs.get4();
418 418
419 gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {419 gpu::doInBatch("DebugDeferredBuffer::run", args->_context, [&](gpu::Batch& batch) {
420 batch.enableStereo(false);420 batch.enableStereo(false);
421 batch.setViewportTransform(args->_viewport);421 batch.setViewportTransform(args->_viewport);
422 422