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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug

Olivier Prat committed 8 years ago

Commit 92e1fe81 parent 291711e43 files · +178 −256Browse files

Showing the changes to libraries/render-utils/src/DeferredFrameTransform.cpp (1 of 43 files). Show all

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libraries/render-utils/src/DeferredFrameTransform.cpp+1−1
@@ -42,7 +42,7 @@ void DeferredFrameTransform::update(RenderArgs* args) { · 41 unmodified lines
42 42
43 args->getViewFrustum().evalProjectionMatrix(frameTransformBuffer.projectionMono);43 args->getViewFrustum().evalProjectionMatrix(frameTransformBuffer.projectionMono);
44 44
45 // Running in stero ?45 // Running in stereo ?
46 bool isStereo = args->isStereo();46 bool isStereo = args->isStereo();
47 if (!isStereo) {47 if (!isStereo) {
48 frameTransformBuffer.projection[0] = frameTransformBuffer.projectionMono;48 frameTransformBuffer.projection[0] = frameTransformBuffer.projectionMono;