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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug

Olivier Prat committed 8 years ago

Commit 92e1fe81 parent 291711e43 files · +178 −256Browse files

Showing the changes to interface/src/Application_render.cpp (1 of 43 files). Show all

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interface/src/Application_render.cpp+1−1
@@ -93,7 +93,7 @@ void Application::paintGL() { · 92 unmodified lines
9393 _gpuContext->beginFrame(HMDSensorPose);
9494 // Reset the gpu::Context Stages
9595 // Back to the default framebuffer;
96− gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) {
96+ gpu::doInBatch("Application_render::gpuContextReset", _gpuContext, [&](gpu::Batch& batch) {
9797 batch.resetStages();
9898 });
9999 }