Showing the changes to interface/src/scripting/SelectionScriptingInterface.cpp (1 of 2 files). Show all
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| @@ -43,8 +43,7 @@ bool GameplayObjects::removeFromGameplayObjects(const OverlayID& overlayID) { · 42 unmodified lines | |||
| 43 | return true; | 43 | return true; |
| 44 | } | 44 | } |
| 45 | 45 | ||
| 46 | SelectionScriptingInterface::SelectionScriptingInterface(AbstractViewStateInterface* viewState) { | 46 | SelectionScriptingInterface::SelectionScriptingInterface() { |
| 47 | _viewState = viewState; | ||
| 48 | } | 47 | } |
| 49 | 48 | ||
| 50 | bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) { | 49 | bool SelectionScriptingInterface::addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id) { |
| @@ -97,6 +96,14 @@ template <class T> bool SelectionScriptingInterface::removeFromGameplayObjects(c · 46 unmodified lines | |||
| 97 | // END HANDLING GENERIC ITEMS | 96 | // END HANDLING GENERIC ITEMS |
| 98 | // | 97 | // |
| 99 | 98 | ||
| 99 | GameplayObjects* SelectionScriptingInterface::getList(const QString& listName) { | ||
| 100 | if (_selectedItemsListMap.contains(listName)) { | ||
| 101 | return _selectedItemsListMap.value(listName); | ||
| 102 | } else { | ||
| 103 | return NULL; | ||
| 104 | } | ||
| 105 | } | ||
| 106 | |||
| 100 | void SelectionScriptingInterface::printList(const QString& listName) { | 107 | void SelectionScriptingInterface::printList(const QString& listName) { |
| 101 | if (_selectedItemsListMap.contains(listName)) { | 108 | if (_selectedItemsListMap.contains(listName)) { |
| 102 | auto currentList = _selectedItemsListMap.value(listName); | 109 | auto currentList = _selectedItemsListMap.value(listName); |
| @@ -143,14 +150,15 @@ void SelectionToSceneHandler::initialize(render::ScenePointer mainScene, const Q · 40 unmodified lines | |||
| 143 | 150 | ||
| 144 | void SelectionToSceneHandler::updateRendererSelectedList() { | 151 | void SelectionToSceneHandler::updateRendererSelectedList() { |
| 145 | if (_mainScene) { | 152 | if (_mainScene) { |
| 153 | GameplayObjects* thisList = DependencyManager::get<SelectionScriptingInterface>()->getList(_listName); | ||
| 146 | render::Transaction transaction; | 154 | render::Transaction transaction; |
| 147 | 155 | ||
| 148 | if (_selectedItemsListMap.contains(_listName)) { | 156 | if (thisList != NULL) { |
| 149 | render::ItemIDs finalList; | 157 | render::ItemIDs finalList; |
| 150 | render::ItemID currentID; | 158 | render::ItemID currentID; |
| 151 | auto entityTree = qApp->getEntities()->getTree(); | 159 | auto entityTree = qApp->getEntities()->getTree(); |
| 152 | auto& overlays = qApp->getOverlays(); | 160 | auto& overlays = qApp->getOverlays(); |
| 153 | auto currentList = _selectedItemsListMap.value(_listName); | 161 | auto currentList = thisList.value(_listName); |
| 154 | 162 | ||
| 155 | for (QUuid& currentAvatarID : currentList.getAvatarIDs()) { | 163 | for (QUuid& currentAvatarID : currentList.getAvatarIDs()) { |
| 156 | auto avatar = std::static_pointer_cast<Avatar>(DependencyManager::get<AvatarManager>()->getAvatarBySessionID(currentAvatarID)); | 164 | auto avatar = std::static_pointer_cast<Avatar>(DependencyManager::get<AvatarManager>()->getAvatarBySessionID(currentAvatarID)); |
| @@ -192,7 +200,7 @@ void SelectionToSceneHandler::updateRendererSelectedList() { · 35 unmodified lines | |||
| 192 | 200 | ||
| 193 | _mainScene->enqueueTransaction(transaction); | 201 | _mainScene->enqueueTransaction(transaction); |
| 194 | } else { | 202 | } else { |
| 195 | qWarning() << "List of GameplayObjects doesn't exist in _selectedItemsListMap"; | 203 | qWarning() << "List of GameplayObjects doesn't exist in thisList"; |
| 196 | } | 204 | } |
| 197 | } else { | 205 | } else { |
| 198 | qWarning() << "SelectionScriptingInterface::updateRendererSelectedList(), Unexpected null scene, possibly during application shutdown"; | 206 | qWarning() << "SelectionScriptingInterface::updateRendererSelectedList(), Unexpected null scene, possibly during application shutdown"; |