Showing the changes to interface/src/renderer/GeometryCache.cpp (1 of 1 file). Show all
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| @@ -25,18 +25,14 @@ void GeometryCache::renderHemisphere(int slices, int stacks) { · 24 unmodified lines | ||
| 25 | 25 | GLfloat* vertexData = new GLfloat[vertices * 3]; |
| 26 | 26 | GLfloat* vertex = vertexData; |
| 27 | 27 | for (int i = 0; i < stacks - 1; i++) { |
| 28 | − float phi = PIf * 0.5f * i / (stacks - 1), z, radius; | |
| 29 | − sincosf(phi, &z, &radius); | |
| 28 | + float phi = PIf * 0.5f * i / (stacks - 1); | |
| 29 | + float z = sinf(phi), radius = cosf(phi); | |
| 30 | 30 | |
| 31 | 31 | for (int j = 0; j < slices; j++) { |
| 32 | 32 | float theta = PIf * 2.0f * j / slices; |
| 33 | − float x, y; | |
| 34 | − sincosf(theta, &x, &y); | |
| 35 | − x *= radius; | |
| 36 | − y *= radius; | |
| 37 | − | |
| 38 | − *(vertex++) = x; | |
| 39 | − *(vertex++) = y; | |
| 33 | + | |
| 34 | + *(vertex++) = sinf(theta) * radius; | |
| 35 | + *(vertex++) = cosf(theta) * radius; | |
| 40 | 36 | *(vertex++) = z; |
| 41 | 37 | } |
| 42 | 38 | } |