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Apply the projection and deferred transform fixes found while working on spectator camera

Sam Gateau committed 9 years ago

Commit 93963b31 parent e4a967412 files · +49 −8Browse files

Showing the changes to libraries/render-utils/src/DeferredFrameTransform.cpp (1 of 12 files). Show all

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libraries/render-utils/src/DeferredFrameTransform.cpp+1−1
@@ -39,7 +39,7 @@ void DeferredFrameTransform::update(RenderArgs* args) { · 38 unmodified lines
39 args->getViewFrustum().evalProjectionMatrix(frameTransformBuffer.projectionMono);39 args->getViewFrustum().evalProjectionMatrix(frameTransformBuffer.projectionMono);
40 40
41 // Running in stero ?41 // Running in stero ?
42 bool isStereo = args->_context->isStereo();42 bool isStereo = args->isStereo();
43 if (!isStereo) {43 if (!isStereo) {
44 frameTransformBuffer.projection[0] = frameTransformBuffer.projectionMono;44 frameTransformBuffer.projection[0] = frameTransformBuffer.projectionMono;
45 frameTransformBuffer.stereoInfo = glm::vec4(0.0f, (float)args->_viewport.z, 0.0f, 0.0f);45 frameTransformBuffer.stereoInfo = glm::vec4(0.0f, (float)args->_viewport.z, 0.0f, 0.0f);