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| 1 | // | ||
| 2 | // GameWorkload.cpp | ||
| 3 | // | ||
| 4 | // Created by Sam Gateau on 2/16/2018. | ||
| 5 | // Copyright 2018 High Fidelity, Inc. | ||
| 6 | // | ||
| 7 | // Distributed under the Apache License, Version 2.0. | ||
| 8 | // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | ||
| 9 | // | ||
| 10 | #include "GameWorkload.h" | ||
| 11 | |||
| 12 | |||
| 13 | GameWorkload::GameWorkload() { | ||
| 14 | } | ||
| 15 | |||
| 16 | GameWorkload::~GameWorkload() { | ||
| 17 | shutdown(); | ||
| 18 | } | ||
| 19 | |||
| 20 | void GameWorkload::startup() { | ||
| 21 | _engine.reset(new workload::Engine()); | ||
| 22 | |||
| 23 | _engine.addJob<GameSpaceToRender>(); | ||
| 24 | } | ||
| 25 | |||
| 26 | void GameWorkload::shutdown() { | ||
| 27 | _engine.reset(); | ||
| 28 | } | ||
| 29 | |||
| 30 | |||
| 31 | void GameSpaceToRender::run(const workload::WorkloadContextPointer& renderContext, Outputs& outputs) { | ||
| 32 | } | ||