Showing the changes to interface/src/workload/GameWorkload.cpp (1 of 4 files). Show all
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| 1 | +// | |
| 2 | +// GameWorkload.cpp | |
| 3 | +// | |
| 4 | +// Created by Sam Gateau on 2/16/2018. | |
| 5 | +// Copyright 2018 High Fidelity, Inc. | |
| 6 | +// | |
| 7 | +// Distributed under the Apache License, Version 2.0. | |
| 8 | +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | |
| 9 | +// | |
| 10 | +#include "GameWorkload.h" | |
| 11 | + | |
| 12 | + | |
| 13 | +GameWorkload::GameWorkload() { | |
| 14 | +} | |
| 15 | + | |
| 16 | +GameWorkload::~GameWorkload() { | |
| 17 | + shutdown(); | |
| 18 | +} | |
| 19 | + | |
| 20 | +void GameWorkload::startup() { | |
| 21 | + _engine.reset(new workload::Engine()); | |
| 22 | + | |
| 23 | + _engine.addJob<GameSpaceToRender>(); | |
| 24 | +} | |
| 25 | + | |
| 26 | +void GameWorkload::shutdown() { | |
| 27 | + _engine.reset(); | |
| 28 | +} | |
| 29 | + | |
| 30 | + | |
| 31 | +void GameSpaceToRender::run(const workload::WorkloadContextPointer& renderContext, Outputs& outputs) { | |
| 32 | +} | |