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Working on adding rendering from the workload

samcake committed 8 years ago

Commit 9441bb41 parent 6d347cf4 files · +82 −4Browse files

Showing the changes to interface/src/workload/GameWorkload.cpp (1 of 4 files). Show all

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interface/src/workload/GameWorkload.cpp+32−0
@@ -0,0 +1,32 @@
1+//
2+// GameWorkload.cpp
3+//
4+// Created by Sam Gateau on 2/16/2018.
5+// Copyright 2018 High Fidelity, Inc.
6+//
7+// Distributed under the Apache License, Version 2.0.
8+// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
9+//
10+#include "GameWorkload.h"
11+
12+
13+GameWorkload::GameWorkload() {
14+}
15+
16+GameWorkload::~GameWorkload() {
17+ shutdown();
18+}
19+
20+void GameWorkload::startup() {
21+ _engine.reset(new workload::Engine());
22+
23+ _engine.addJob<GameSpaceToRender>();
24+}
25+
26+void GameWorkload::shutdown() {
27+ _engine.reset();
28+}
29+
30+
31+void GameSpaceToRender::run(const workload::WorkloadContextPointer& renderContext, Outputs& outputs) {
32+}

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