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Use eye-height to match user and avatar scales, follow fixes

Fix postPhysicsUpdate to properly transform follow displacement into sensor frame.

Anthony J. Thibault committed 9 years ago

Commit 963ddce1 parent 80b660b7 files · +58 −35Browse files

Showing the changes to interface/src/scripting/HMDScriptingInterface.cpp (1 of 7 files). Show all

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interface/src/scripting/HMDScriptingInterface.cpp+1−1
@@ -151,7 +151,7 @@ glm::vec3 HMDScriptingInterface::getPosition() const { · 150 unmodified lines
151 151
152glm::quat HMDScriptingInterface::getOrientation() const {152glm::quat HMDScriptingInterface::getOrientation() const {
153 if (qApp->getActiveDisplayPlugin()->isHmd()) {153 if (qApp->getActiveDisplayPlugin()->isHmd()) {
154 return glm::normalize(glm::quat_cast(getWorldHMDMatrix()));154 return glmExtractRotation(getWorldHMDMatrix());
155 }155 }
156 return glm::quat();156 return glm::quat();
157}157}