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Enable Rig Animations is now a developer menu item (rather than requiring javascript to set). Also turning it off resets you to bind pose and deliberately throws away old animations. Default animations are the new ones for our standard T-pose. (Had been for the double-A pose fightbot.) Rig state machine now does "backup", and doesn't apply strafe while turning.

Howard Stearns committed 11 years ago

Commit 96c74eb1 parent 79a96945 files · +20 −18Browse files

Showing the changes to interface/src/Menu.cpp (1 of 5 files). Show all

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interface/src/Menu.cpp+2−0
@@ -431,6 +431,8 @@ Menu::Menu() { · 430 unmodified lines
431431 addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
432432 addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
433433 addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
434+ addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableRigAnimations, 0, false,
435+ avatar, SLOT(setEnableRigAnimations(bool)));
434436 addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
435437 addCheckableActionToQMenuAndActionHash(avatarDebugMenu,
436438 MenuOption::Connexion,