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Bringing Beckmann specular to the lighting

samcake committed 10 years ago

Commit 9a604d01 parent 6425a1614 files · +207 −19Browse files

Showing the changes to libraries/render-utils/src/DebugDeferredBuffer.cpp (1 of 14 files). Show all

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libraries/render-utils/src/DebugDeferredBuffer.cpp+1−1
@@ -114,7 +114,7 @@ static const std::string DEFAULT_LIGHTMAP_SHADER{ · 113 unmodified lines
114static const std::string DEFAULT_SCATTERING_SHADER{114static const std::string DEFAULT_SCATTERING_SHADER{
115 "vec4 getFragmentColor() {"115 "vec4 getFragmentColor() {"
116 " DeferredFragment frag = unpackDeferredFragmentNoPosition(uv);"116 " DeferredFragment frag = unpackDeferredFragmentNoPosition(uv);"
117 " return (frag.mode == FRAG_MODE_SCATTERING ? vec4(vec3(1.0), 1.0) : vec4(vec3(0.0), 1.0));"117 " return (frag.mode == FRAG_MODE_SCATTERING ? vec4(vec3(pow(frag.scattering, 1.0 / 2.2)), 1.0) : vec4(vec3(0.0), 1.0));"
118 " }"118 " }"
119};119};
120 120