History

simple changes to try debugging the stereo rendering

Sam Gateau committed 8 years ago

Commit 9bc02ec1 parent 3fd319a2 files · +6 −3Browse files

Showing the changes to interface/src/Application_render.cpp (1 of 2 files). Show all

Unified · Split

interface/src/Application_render.cpp+1−1
@@ -216,7 +216,7 @@ void Application::runRenderFrame(RenderArgs* renderArgs) { · 215 unmodified lines
216 216
217 // Make sure the WorldBox is in the scene217 // Make sure the WorldBox is in the scene
218 // For the record, this one RenderItem is the first one we created and added to the scene.218 // For the record, this one RenderItem is the first one we created and added to the scene.
219 // We could meoee that code elsewhere but you know...219 // We could move that code elsewhere but you know...
220 if (!render::Item::isValidID(WorldBoxRenderData::_item)) {220 if (!render::Item::isValidID(WorldBoxRenderData::_item)) {
221 auto worldBoxRenderData = std::make_shared<WorldBoxRenderData>();221 auto worldBoxRenderData = std::make_shared<WorldBoxRenderData>();
222 auto worldBoxRenderPayload = std::make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);222 auto worldBoxRenderPayload = std::make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);