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Replace light blend with glare.

Nissim Hadar committed 9 years ago

Commit 9c9dfc71 parent 6697d7c17 files · +56 −56Browse files

Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 17 files). Show all

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libraries/script-engine/src/SceneScriptingInterface.cpp+4−4
@@ -167,11 +167,11 @@ void SceneScripting::Stage::setHazeGlareColor(const xColor hazeGlareColor) { · 166 unmodified lines
167167 xColor SceneScripting::Stage::getHazeGlareColor() const {
168168 return _skyStage->getHazeGlareColor();
169169 }
170−void SceneScripting::Stage::setHazeEnableLightBlend(const bool hazeEnableLightBlend) {
171− _skyStage->setHazeEnableLightBlend(hazeEnableLightBlend);
170+void SceneScripting::Stage::setHazeEnableGlare(const bool hazeEnableGlare) {
171+ _skyStage->setHazeEnableGlare(hazeEnableGlare);
172172 }
173−bool SceneScripting::Stage::getHazeEnableLightBlend() const {
174− return _skyStage->getHazeEnableLightBlend();
173+bool SceneScripting::Stage::getHazeEnableGlare() const {
174+ return _skyStage->getHazeEnableGlare();
175175 }
176176 void SceneScripting::Stage::setHazeLightBlendAngle(const float hazeLightBlendAngle) {
177177 _skyStage->setHazeLightBlendAngle(hazeLightBlendAngle);