Showing the changes to libraries/render-utils/src/GeometryCache.cpp (1 of 4 files). Show all
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| @@ -600,9 +600,9 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co · 599 unmodified lines | |||
| 600 | gridBuffer.edit<GridSchema>().offset.y = -(majorEdge / majorCols) / 2; | 600 | gridBuffer.edit<GridSchema>().offset.y = -(majorEdge / majorCols) / 2; |
| 601 | gridBuffer.edit<GridSchema>().offset.z = -(minorEdge / minorRows) / 2; | 601 | gridBuffer.edit<GridSchema>().offset.z = -(minorEdge / minorRows) / 2; |
| 602 | gridBuffer.edit<GridSchema>().offset.w = -(minorEdge / minorCols) / 2; | 602 | gridBuffer.edit<GridSchema>().offset.w = -(minorEdge / minorCols) / 2; |
| 603 | gridBuffer.edit<GridSchema>().balance = glm::vec4(glm::vec2(1.0f - majorEdge), | 603 | gridBuffer.edit<GridSchema>().edge = glm::vec4(glm::vec2(majorEdge), |
| 604 | // If rows or columns are not set, do not draw minor gridlines | 604 | // If rows or columns are not set, do not draw minor gridlines |
| 605 | glm::vec2((minorRows != 0 && minorCols != 0) ? 1.0f - minorEdge : 0.0f)); | 605 | glm::vec2((minorRows != 0 && minorCols != 0) ? minorEdge : 0.0f)); |
| 606 | } | 606 | } |
| 607 | 607 | ||
| 608 | // Set the grid pipeline | 608 | // Set the grid pipeline |