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returning false if there is no entity to connect to

Wayne Chen committed 8 years ago

Commit 9e3626c1 parent fa29bb51 file · +2 −0Browse files

Showing the changes to libraries/entities/src/EntityScriptingInterface.cpp (1 of 1 file). Show all

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libraries/entities/src/EntityScriptingInterface.cpp+2−0
@@ -1269,6 +1269,8 @@ bool EntityScriptingInterface::appendPoint(QUuid entityID, const glm::vec3& poin · 1268 unmodified lines
1269 EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));1269 EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));
1270 if (!entity) {1270 if (!entity) {
1271 qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;1271 qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;
1272 // There is no entity
1273 return false;
1272 }1274 }
1273 1275
1274 EntityTypes::EntityType entityType = entity->getType();1276 EntityTypes::EntityType entityType = entity->getType();