Showing the changes to interface/src/scripting/HMDScriptingInterface.cpp (1 of 4 files). Show all
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| @@ -15,3 +15,30 @@ HMDScriptingInterface& HMDScriptingInterface::getInstance() { · 14 unmodified lines | |||
| 15 | static HMDScriptingInterface sharedInstance; | 15 | static HMDScriptingInterface sharedInstance; |
| 16 | return sharedInstance; | 16 | return sharedInstance; |
| 17 | } | 17 | } |
| 18 | |||
| 19 | glm::vec3 HMDScriptingInterface::getHUDLookAtPosition3D() const { | ||
| 20 | Camera* camera = Application::getInstance()->getCamera(); | ||
| 21 | glm::vec3 position = camera->getPosition(); | ||
| 22 | glm::quat orientation = camera->getOrientation(); | ||
| 23 | |||
| 24 | glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); | ||
| 25 | |||
| 26 | ApplicationOverlay& applicationOverlay = Application::getInstance()->getApplicationOverlay(); | ||
| 27 | |||
| 28 | glm::vec3 result; | ||
| 29 | applicationOverlay.calculateRayUICollisionPoint(position, direction, result); | ||
| 30 | return result; | ||
| 31 | } | ||
| 32 | |||
| 33 | glm::vec2 HMDScriptingInterface::getHUDLookAtPosition2D() const { | ||
| 34 | MyAvatar* myAvatar = Application::getInstance()->getAvatar(); | ||
| 35 | glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition(); | ||
| 36 | |||
| 37 | glm::vec3 hudIntersection = getHUDLookAtPosition3D(); | ||
| 38 | |||
| 39 | glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter); | ||
| 40 | glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction); | ||
| 41 | glm::vec3 eulers = ::safeEulerAngles(rotation); | ||
| 42 | |||
| 43 | return Application::getInstance()->getApplicationOverlay().sphericalToOverlay(glm::vec2(eulers.y, -eulers.x));; | ||
| 44 | } | ||