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| 1 | // | ||
| 2 | // Menu.cpp | ||
| 3 | // hifi | ||
| 4 | // | ||
| 5 | // Created by Dominque Vincent on 4/10/13. | ||
| 6 | // | ||
| 7 | // | ||
| 8 | |||
| 9 | #include <algorithm> | ||
| 10 | |||
| 11 | #include "InterfaceConfig.h" | ||
| 12 | #include "Util.h" | ||
| 13 | |||
| 14 | #include "MenuRow.h" | ||
| 15 | #include "MenuColumn.h" | ||
| 16 | #include "Menu.h" | ||
| 17 | |||
| 18 | |||
| 19 | const int LINE_HEIGHT = 30; | ||
| 20 | const int MENU_HEIGHT = 30; | ||
| 21 | |||
| 22 | #ifdef _WIN32 | ||
| 23 | const int MENU_Y_OFFSET = 8; // under windows we have 8 vertical pixels offset. | ||
| 24 | // In 2D an object with y=8, the object is displayed at y=0 | ||
| 25 | // change the value in the other platforms (if required). | ||
| 26 | #else | ||
| 27 | const int MENU_Y_OFFSET = 0; | ||
| 28 | #endif | ||
| 29 | |||
| 30 | Menu::Menu() { | ||
| 31 | currentColumn = -1; | ||
| 32 | leftMouseOver = 0; | ||
| 33 | rightMouseOver = 0; | ||
| 34 | topMouseOver = 0; | ||
| 35 | bottomMouseOver = 0; | ||
| 36 | } | ||
| 37 | |||
| 38 | |||
| 39 | Menu::~Menu() { | ||
| 40 | columns.clear(); | ||
| 41 | } | ||
| 42 | |||
| 43 | void Menu::mouseClickColumn(int columnIndex) { | ||
| 44 | if (currentColumn == columnIndex) { | ||
| 45 | currentColumn = -1; | ||
| 46 | } else { | ||
| 47 | currentColumn = columnIndex; | ||
| 48 | } | ||
| 49 | } | ||
| 50 | |||
| 51 | void Menu::setMouseOver(int leftPosition, int rightPosition, int top, int bottom) { | ||
| 52 | leftMouseOver = leftPosition; | ||
| 53 | rightMouseOver = rightPosition; | ||
| 54 | topMouseOver = top; | ||
| 55 | bottomMouseOver = bottom; | ||
| 56 | } | ||
| 57 | |||
| 58 | void Menu::renderMouseOver() { | ||
| 59 | if (leftMouseOver != 0 || topMouseOver != 0 || rightMouseOver != 0 ||& bottomMouseOver != 0) { | ||
| 60 | glColor4f(0, 0, 0, 0.1); | ||
| 61 | glBegin(GL_QUADS); { | ||
| 62 | glVertex2f(leftMouseOver, MENU_Y_OFFSET + topMouseOver); | ||
| 63 | glVertex2f(rightMouseOver, MENU_Y_OFFSET + topMouseOver); | ||
| 64 | glVertex2f(rightMouseOver, MENU_Y_OFFSET + bottomMouseOver); | ||
| 65 | glVertex2f(leftMouseOver, MENU_Y_OFFSET + bottomMouseOver); | ||
| 66 | } | ||
| 67 | glEnd(); | ||
| 68 | } | ||
| 69 | } | ||
| 70 | |||
| 71 | bool Menu::mouseClick(int x, int y) { | ||
| 72 | int leftPosition = 0.5 * SPACE_BETWEEN_COLUMNS; | ||
| 73 | int rightPosition = 0; | ||
| 74 | int columnWidth = 0; | ||
| 75 | bool menuFound = false; | ||
| 76 | for (unsigned int i = 0; i < columns.size(); ++i) { | ||
| 77 | columnWidth = columns[i].getWidth(); | ||
| 78 | rightPosition = leftPosition + columnWidth + 1.5 * SPACE_BETWEEN_COLUMNS; | ||
| 79 | if (x > leftPosition && x < rightPosition && y > 0 && y < MENU_HEIGHT) { | ||
| 80 | mouseClickColumn(i); | ||
| 81 | menuFound = true; | ||
| 82 | break; | ||
| 83 | } else if (currentColumn == i) { | ||
| 84 | menuFound = columns[i].mouseClick(x, y, leftPosition, MENU_HEIGHT, LINE_HEIGHT); | ||
| 85 | if (menuFound) { | ||
| 86 | currentColumn = -1; | ||
| 87 | } | ||
| 88 | } | ||
| 89 | leftPosition = rightPosition; | ||
| 90 | } | ||
| 91 | return menuFound; | ||
| 92 | } | ||
| 93 | |||
| 94 | bool Menu::mouseOver(int x, int y) { | ||
| 95 | int leftPosition = 0.5 * SPACE_BETWEEN_COLUMNS; | ||
| 96 | int rightPosition; | ||
| 97 | int columnWidth; | ||
| 98 | bool overMenu = false; | ||
| 99 | for (unsigned int i = 0; i < columns.size(); ++i) { | ||
| 100 | columnWidth = columns[i].getWidth(); | ||
| 101 | rightPosition = leftPosition + columnWidth + SPACE_BETWEEN_COLUMNS; | ||
| 102 | if (x > leftPosition && x < rightPosition && y > 0 && y < MENU_HEIGHT) { | ||
| 103 | setMouseOver(leftPosition, rightPosition, 0, MENU_HEIGHT); | ||
| 104 | overMenu = true; | ||
| 105 | if (currentColumn >= 0) { | ||
| 106 | columns[currentColumn].setMouseOver(0, 0, 0, 0); | ||
| 107 | currentColumn = i; | ||
| 108 | } | ||
| 109 | break; | ||
| 110 | } else if (currentColumn == i) { | ||
| 111 | columns[i].mouseOver(x, y, leftPosition, MENU_HEIGHT, LINE_HEIGHT); | ||
| 112 | } | ||
| 113 | leftPosition = rightPosition; | ||
| 114 | } | ||
| 115 | if (!overMenu) { | ||
| 116 | setMouseOver(0, 0, 0, 0); | ||
| 117 | } | ||
| 118 | return overMenu; | ||
| 119 | } | ||
| 120 | |||
| 121 | const float MENU_COLOR[3] = {0.75, 0.75, 0.75}; | ||
| 122 | |||
| 123 | void Menu::render(int screenWidth, int screenHeight) { | ||
| 124 | float scale = 0.10; | ||
| 125 | int mono = 0; | ||
| 126 | glColor3fv(MENU_COLOR); | ||
| 127 | int width = screenWidth; | ||
| 128 | glEnable(GL_LINE_SMOOTH); | ||
| 129 | glBegin(GL_QUADS); { | ||
| 130 | glVertex2f(0, MENU_Y_OFFSET); | ||
| 131 | glVertex2f(width, MENU_Y_OFFSET); | ||
| 132 | glVertex2f(width, MENU_HEIGHT + MENU_Y_OFFSET); | ||
| 133 | glVertex2f(0 , MENU_HEIGHT + MENU_Y_OFFSET); | ||
| 134 | } | ||
| 135 | glEnd(); | ||
| 136 | int xPosition = SPACE_BETWEEN_COLUMNS; | ||
| 137 | char* columnName; | ||
| 138 | int columnWidth; | ||
| 139 | for (unsigned int i = 0; i < columns.size(); ++i) { | ||
| 140 | columnName = columns[i].getName(); | ||
| 141 | columnWidth = columns[i].getWidth(scale, mono, xPosition - 0.5 * SPACE_BETWEEN_COLUMNS); | ||
| 142 | drawtext(xPosition, 18 + MENU_Y_OFFSET, scale, 0, 1.0, mono, columnName, 0, 0, 0); | ||
| 143 | xPosition += columnWidth + SPACE_BETWEEN_COLUMNS; | ||
| 144 | if (currentColumn == i) { | ||
| 145 | columns[i].render(MENU_Y_OFFSET, MENU_HEIGHT, LINE_HEIGHT); | ||
| 146 | } | ||
| 147 | } | ||
| 148 | renderMouseOver(); | ||
| 149 | } | ||
| 150 | |||
| 151 | |||
| 152 | MenuColumn* Menu::addColumn(const char *columnName) { | ||
| 153 | MenuColumn* pColumn; | ||
| 154 | pColumn = new MenuColumn(columnName); | ||
| 155 | columns.push_back(*pColumn); | ||
| 156 | delete pColumn; | ||
| 157 | return &columns[columns.size() - 1]; | ||
| 158 | } | ||