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FIxing the rear view mirror issue with background and fooling around with Lighting equations

samcake committed 11 years ago

Commit a2ca1c01 parent f0b76228 files · +38 −24Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 8 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+7−5
@@ -44,15 +44,16 @@ void SetupDeferred::run(const SceneContextPointer& sceneContext, const RenderCon · 43 unmodified lines
44 batch.setViewportTransform(args->_viewport);44 batch.setViewportTransform(args->_viewport);
45 batch.setStateScissorRect(args->_viewport);45 batch.setStateScissorRect(args->_viewport);
46 46
47 batch.setFramebuffer(primaryFboStencil);47 /* batch.setFramebuffer(primaryFboStencil);
48 batch.clearFramebuffer(48 batch.clearFramebuffer(
49 gpu::Framebuffer::BUFFER_STENCIL,49 gpu::Framebuffer::BUFFER_STENCIL,
50 vec4(vec3(0), 1), 1.0, 0.0, true);50 vec4(vec3(0), 1), 1.0, 0.0, true);
51 51 */
52 batch.setFramebuffer(primaryFbo);52 batch.setFramebuffer(primaryFbo);
53 batch.clearFramebuffer(53 batch.clearFramebuffer(
54 gpu::Framebuffer::BUFFER_COLOR0 |54 gpu::Framebuffer::BUFFER_COLOR0 |
55 gpu::Framebuffer::BUFFER_DEPTH,55 gpu::Framebuffer::BUFFER_DEPTH |
56 gpu::Framebuffer::BUFFER_STENCIL,
56 vec4(vec3(0), 1), 1.0, 0.0, true);57 vec4(vec3(0), 1), 1.0, 0.0, true);
57 });58 });
58}59}
@@ -313,7 +314,8 @@ const gpu::PipelinePointer& DrawStencilDeferred::getOpaquePipeline() { · 254 unmodified lines
313 gpu::Shader::makeProgram((*program));314 gpu::Shader::makeProgram((*program));
314 315
315 auto state = std::make_shared<gpu::State>();316 auto state = std::make_shared<gpu::State>();
316 state->setStencilTest(true, 0xFF, gpu::State::StencilTest(STENCIL_OPAQUE, 0xFF, gpu::ALWAYS, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_REPLACE));317 state->setDepthTest(true, false, gpu::LESS_EQUAL);
318 state->setStencilTest(true, 0xFF, gpu::State::StencilTest(STENCIL_OPAQUE, 0xFF, gpu::ALWAYS, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_REPLACE));
317 state->setColorWriteMask(0);319 state->setColorWriteMask(0);
318 320
319 _opaquePipeline.reset(gpu::Pipeline::create(program, state));321 _opaquePipeline.reset(gpu::Pipeline::create(program, state));
@@ -340,7 +342,7 @@ void DrawStencilDeferred::run(const SceneContextPointer& sceneContext, const Ren · 20 unmodified lines
340 batch.setStateScissorRect(args->_viewport);342 batch.setStateScissorRect(args->_viewport);
341 343
342 batch.setPipeline(getOpaquePipeline());344 batch.setPipeline(getOpaquePipeline());
343 batch.setResourceTexture(0, primaryDepth);345 // batch.setResourceTexture(0, primaryDepth);
344 346
345 batch.draw(gpu::TRIANGLE_STRIP, 4);347 batch.draw(gpu::TRIANGLE_STRIP, 4);
346 batch.setResourceTexture(0, nullptr);348 batch.setResourceTexture(0, nullptr);