Statically allocating the EntityScriptingInterface means we can't make sure it is initialized AFTER NodeList has been initialized
Showing the changes to libraries/script-engine/src/ScriptEngine.h (1 of 2 files). Show all
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| @@ -47,7 +47,7 @@ public: · 46 unmodified lines | ||
| 47 | 47 | ~ScriptEngine(); |
| 48 | 48 | |
| 49 | 49 | /// Access the EntityScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener |
| 50 | − static EntityScriptingInterface* getEntityScriptingInterface() { return &_entityScriptingInterface; } | |
| 50 | + static EntityScriptingInterface* getEntityScriptingInterface(); | |
| 51 | 51 | |
| 52 | 52 | ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; } |
| 53 | 53 | |
| @@ -153,7 +153,7 @@ private: · 99 unmodified lines | ||
| 153 | 153 | QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot); |
| 154 | 154 | void stopTimer(QTimer* timer); |
| 155 | 155 | |
| 156 | − static EntityScriptingInterface _entityScriptingInterface; | |
| 156 | + static EntityScriptingInterface* _entityScriptingInterface; | |
| 157 | 157 | |
| 158 | 158 | AbstractControllerScriptingInterface* _controllerScriptingInterface; |
| 159 | 159 | AvatarData* _avatarData; |