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Renaming the env variable to enable Material Proecural Shaders

Sam Gateau committed 7 years ago

Commit a4696991 parent 0bfbe415 files · +13 −13Browse files

Showing the changes to interface/src/Menu.cpp (1 of 5 files). Show all

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interface/src/Menu.cpp+2−2
@@ -471,9 +471,9 @@ Menu::Menu() { · 470 unmodified lines
471 addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ComputeBlendshapes, 0, true,471 addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ComputeBlendshapes, 0, true,
472 DependencyManager::get<ModelBlender>().data(), SLOT(setComputeBlendshapes(bool)));472 DependencyManager::get<ModelBlender>().data(), SLOT(setComputeBlendshapes(bool)));
473 473
474 action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::MeshShaders, 0, false);474 action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::MaterialProceduralShaders, 0, false);
475 connect(action, &QAction::triggered, [action] {475 connect(action, &QAction::triggered, [action] {
476 MeshPartPayload::enableMeshShaders = action->isChecked();476 MeshPartPayload::enableMaterialProceduralShaders = action->isChecked();
477 });477 });
478 478
479 {479 {