Showing the changes to interface/src/ui/PreferencesDialog.cpp (1 of 5 files). Show all
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| @@ -103,15 +103,15 @@ void setupPreferences() { · 102 unmodified lines | |||
| 103 | preference->setItems(refreshRateProfiles); | 103 | preference->setItems(refreshRateProfiles); |
| 104 | preferences->addPreference(preference); | 104 | preferences->addPreference(preference); |
| 105 | 105 | ||
| 106 | auto getterMeshShaders = []() -> bool { | 106 | auto getterMaterialProceduralShaders = []() -> bool { |
| 107 | auto menu = Menu::getInstance(); | 107 | auto menu = Menu::getInstance(); |
| 108 | return menu->isOptionChecked(MenuOption::MeshShaders); | 108 | return menu->isOptionChecked(MenuOption::MaterialProceduralShaders); |
| 109 | }; | 109 | }; |
| 110 | auto setterMeshShaders = [](bool value) { | 110 | auto setterMaterialProceduralShaders = [](bool value) { |
| 111 | auto menu = Menu::getInstance(); | 111 | auto menu = Menu::getInstance(); |
| 112 | menu->setIsOptionChecked(MenuOption::MeshShaders, value); | 112 | menu->setIsOptionChecked(MenuOption::MaterialProceduralShaders, value); |
| 113 | }; | 113 | }; |
| 114 | preferences->addPreference(new CheckPreference(GRAPHICS_QUALITY, "Enable Procedural Materials on Meshes", getterMeshShaders, setterMeshShaders)); | 114 | preferences->addPreference(new CheckPreference(GRAPHICS_QUALITY, "Enable Procedural Materials", getterMaterialProceduralShaders, setterMaterialProceduralShaders)); |
| 115 | } | 115 | } |
| 116 | { | 116 | { |
| 117 | // Expose the Viewport Resolution Scale | 117 | // Expose the Viewport Resolution Scale |