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Renaming the env variable to enable Material Proecural Shaders

Sam Gateau committed 7 years ago

Commit a4696991 parent 0bfbe415 files · +13 −13Browse files

Showing the changes to interface/src/ui/PreferencesDialog.cpp (1 of 5 files). Show all

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interface/src/ui/PreferencesDialog.cpp+5−5
@@ -103,15 +103,15 @@ void setupPreferences() { · 102 unmodified lines
103 preference->setItems(refreshRateProfiles);103 preference->setItems(refreshRateProfiles);
104 preferences->addPreference(preference);104 preferences->addPreference(preference);
105 105
106 auto getterMeshShaders = []() -> bool {106 auto getterMaterialProceduralShaders = []() -> bool {
107 auto menu = Menu::getInstance();107 auto menu = Menu::getInstance();
108 return menu->isOptionChecked(MenuOption::MeshShaders);108 return menu->isOptionChecked(MenuOption::MaterialProceduralShaders);
109 };109 };
110 auto setterMeshShaders = [](bool value) {110 auto setterMaterialProceduralShaders = [](bool value) {
111 auto menu = Menu::getInstance();111 auto menu = Menu::getInstance();
112 menu->setIsOptionChecked(MenuOption::MeshShaders, value);112 menu->setIsOptionChecked(MenuOption::MaterialProceduralShaders, value);
113 };113 };
114 preferences->addPreference(new CheckPreference(GRAPHICS_QUALITY, "Enable Procedural Materials on Meshes", getterMeshShaders, setterMeshShaders));114 preferences->addPreference(new CheckPreference(GRAPHICS_QUALITY, "Enable Procedural Materials", getterMaterialProceduralShaders, setterMaterialProceduralShaders));
115 }115 }
116 {116 {
117 // Expose the Viewport Resolution Scale117 // Expose the Viewport Resolution Scale