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Renaming the env variable to enable Material Proecural Shaders

Sam Gateau committed 7 years ago

Commit a4696991 parent 0bfbe415 files · +13 −13Browse files

Showing the changes to interface/src/ui/PreferencesDialog.cpp (1 of 5 files). Show all

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interface/src/ui/PreferencesDialog.cpp+5−5
@@ -103,15 +103,15 @@ void setupPreferences() { · 102 unmodified lines
103103 preference->setItems(refreshRateProfiles);
104104 preferences->addPreference(preference);
105105
106− auto getterMeshShaders = []() -> bool {
106+ auto getterMaterialProceduralShaders = []() -> bool {
107107 auto menu = Menu::getInstance();
108− return menu->isOptionChecked(MenuOption::MeshShaders);
108+ return menu->isOptionChecked(MenuOption::MaterialProceduralShaders);
109109 };
110− auto setterMeshShaders = [](bool value) {
110+ auto setterMaterialProceduralShaders = [](bool value) {
111111 auto menu = Menu::getInstance();
112− menu->setIsOptionChecked(MenuOption::MeshShaders, value);
112+ menu->setIsOptionChecked(MenuOption::MaterialProceduralShaders, value);
113113 };
114− preferences->addPreference(new CheckPreference(GRAPHICS_QUALITY, "Enable Procedural Materials on Meshes", getterMeshShaders, setterMeshShaders));
114+ preferences->addPreference(new CheckPreference(GRAPHICS_QUALITY, "Enable Procedural Materials", getterMaterialProceduralShaders, setterMaterialProceduralShaders));
115115 }
116116 {
117117 // Expose the Viewport Resolution Scale