Showing the changes to interface/src/ui/PreferencesDialog.cpp (1 of 5 files). Show all
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| @@ -103,15 +103,15 @@ void setupPreferences() { · 102 unmodified lines | ||
| 103 | 103 | preference->setItems(refreshRateProfiles); |
| 104 | 104 | preferences->addPreference(preference); |
| 105 | 105 | |
| 106 | − auto getterMeshShaders = []() -> bool { | |
| 106 | + auto getterMaterialProceduralShaders = []() -> bool { | |
| 107 | 107 | auto menu = Menu::getInstance(); |
| 108 | − return menu->isOptionChecked(MenuOption::MeshShaders); | |
| 108 | + return menu->isOptionChecked(MenuOption::MaterialProceduralShaders); | |
| 109 | 109 | }; |
| 110 | − auto setterMeshShaders = [](bool value) { | |
| 110 | + auto setterMaterialProceduralShaders = [](bool value) { | |
| 111 | 111 | auto menu = Menu::getInstance(); |
| 112 | − menu->setIsOptionChecked(MenuOption::MeshShaders, value); | |
| 112 | + menu->setIsOptionChecked(MenuOption::MaterialProceduralShaders, value); | |
| 113 | 113 | }; |
| 114 | − preferences->addPreference(new CheckPreference(GRAPHICS_QUALITY, "Enable Procedural Materials on Meshes", getterMeshShaders, setterMeshShaders)); | |
| 114 | + preferences->addPreference(new CheckPreference(GRAPHICS_QUALITY, "Enable Procedural Materials", getterMaterialProceduralShaders, setterMaterialProceduralShaders)); | |
| 115 | 115 | } |
| 116 | 116 | { |
| 117 | 117 | // Expose the Viewport Resolution Scale |