Showing the changes to interface/src/VoxelSystem.cpp (1 of 216 files). Show all
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| @@ -921,19 +921,15 @@ int VoxelSystem::newTreeToArrays(VoxelTreeElement* voxel) { · 920 unmodified lines | |||
| 921 | } | 921 | } |
| 922 | } | 922 | } |
| 923 | 923 | ||
| 924 | // for either voxels that should not render, or those that should render and are in view | 924 | // update their geometry in the array. depending on our over all mode (fullVBO or not) we will reuse or not reuse the index |
| 925 | // update their geometry in the array.if the voxel "should render" but is not in view, then | 925 | if (_writeRenderFullVBO) { |
| 926 | // it actually doesn't need to be rendered | 926 | const bool DONT_REUSE_INDEX = false; |
| 927 | if (!shouldRender || voxel->isInView(*_viewFrustum)) { | 927 | const bool FORCE_REDRAW = true; |
| 928 | if (_writeRenderFullVBO) { | 928 | voxelsUpdated += updateNodeInArrays(voxel, DONT_REUSE_INDEX, FORCE_REDRAW); |
| 929 | const bool DONT_REUSE_INDEX = false; | 929 | } else { |
| 930 | const bool FORCE_REDRAW = true; | 930 | const bool REUSE_INDEX = true; |
| 931 | voxelsUpdated += updateNodeInArrays(voxel, DONT_REUSE_INDEX, FORCE_REDRAW); | 931 | const bool DONT_FORCE_REDRAW = false; |
| 932 | } else { | 932 | voxelsUpdated += updateNodeInArrays(voxel, REUSE_INDEX, DONT_FORCE_REDRAW); |
| 933 | const bool REUSE_INDEX = true; | ||
| 934 | const bool DONT_FORCE_REDRAW = false; | ||
| 935 | voxelsUpdated += updateNodeInArrays(voxel, REUSE_INDEX, DONT_FORCE_REDRAW); | ||
| 936 | } | ||
| 937 | } | 933 | } |
| 938 | voxel->clearDirtyBit(); // clear the dirty bit, do this before we potentially delete things. | 934 | voxel->clearDirtyBit(); // clear the dirty bit, do this before we potentially delete things. |
| 939 | 935 | ||