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in the middle of something

Sam Gateau committed 7 years ago

Commit a995f2c1 parent c0e450910 files · +53 −107Browse files

Showing the changes to libraries/render-utils/src/Model.cpp (1 of 10 files). Show all

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libraries/render-utils/src/Model.cpp+15−19
@@ -249,24 +249,10 @@ void Model::updateRenderItems() { · 248 unmodified lines
249 }249 }
250 250
251 Transform renderTransform = modelTransform;251 Transform renderTransform = modelTransform;
252
253 /*if (useDualQuaternionSkinning) {
254 if (meshState.clusterDualQuaternions.size() == 1 || meshState.clusterDualQuaternions.size() == 2) {
255 const auto& dq = meshState.clusterDualQuaternions[0];
256 Transform transform(dq.getRotation(),
257 dq.getScale(),
258 dq.getTranslation());
259 renderTransform = modelTransform.worldTransform(Transform(transform));
260 }
261 } else {
262 if (meshState.clusterMatrices.size() == 1 || meshState.clusterMatrices.size() == 2) {
263 renderTransform = modelTransform.worldTransform(Transform(meshState.clusterMatrices[0]));
264 }
265 }*/
266 if (meshState.clusterMatrices.size() <= 1) {252 if (meshState.clusterMatrices.size() <= 1) {
267 renderTransform = modelTransform.worldTransform(shapeState._rootFromJointTransform);253 renderTransform = modelTransform.worldTransform(shapeState._rootFromJointTransform);
268 }254 }
269 data.updateTransformForSkinnedMesh(renderTransform, modelTransform);255 data.updateTransform(renderTransform);
270 256
271 data.setCauterized(cauterized);257 data.setCauterized(cauterized);
272 data.updateKey(renderItemKeyGlobalFlags);258 data.updateKey(renderItemKeyGlobalFlags);
@@ -305,7 +291,7 @@ void Model::updateShapeStatesFromRig() { · 32 unmodified lines
305 _shapeStates.resize(shapes.size());291 _shapeStates.resize(shapes.size());
306 for (int s = 0; s < shapes.size(); ++s) {292 for (int s = 0; s < shapes.size(); ++s) {
307 uint32_t jointId = shapes[s].transform;293 uint32_t jointId = shapes[s].transform;
308 if (jointId < _rig.getJointStateCount()) {294 if (jointId < (uint32_t) _rig.getJointStateCount()) {
309 _shapeStates[s]._rootFromJointTransform = _rig.getJointTransform(shapes[s].transform);295 _shapeStates[s]._rootFromJointTransform = _rig.getJointTransform(shapes[s].transform);
310 }296 }
311 }297 }
@@ -329,14 +315,24 @@ bool Model::updateGeometry() { · 17 unmodified lines
329 updateShapeStatesFromRig();315 updateShapeStatesFromRig();
330 316
331 const HFMModel& hfmModel = getHFMModel();317 const HFMModel& hfmModel = getHFMModel();
332 int i = 0;318 const auto& hfmDynamicTransforms = hfmModel.dynamicTransforms;
333 foreach (const HFMMesh& mesh, hfmModel.meshes) {319 /* int i = 0;
320 for (const auto& mesh: hfmModel.meshes) {
334 MeshState state;321 MeshState state;
335 state.clusterDualQuaternions.resize(mesh.clusters.size());322 state.clusterDualQuaternions.resize(mesh.clusters.size());
336 state.clusterMatrices.resize(mesh.clusters.size());323 state.clusterMatrices.resize(mesh.clusters.size());
337 _meshStates.push_back(state);324 _meshStates.push_back(state);
338 i++;325 i++;
339 }326 }
327 */
328 for (int i = 0; i < hfmDynamicTransforms.size(); i++) {
329 const auto& dynT = hfmDynamicTransforms[i];
330 MeshState state;
331 state.clusterDualQuaternions.resize(dynT.clusters.size());
332 state.clusterMatrices.resize(dynT.clusters.size());
333 _meshStates.push_back(state);
334 }
335
340 needFullUpdate = true;336 needFullUpdate = true;
341 emit rigReady();337 emit rigReady();
342 }338 }
@@ -1510,7 +1506,7 @@ void Model::createRenderItemSet() { · 1167 unmodified lines
1510 // Create the render payloads1506 // Create the render payloads
1511 int numParts = (int)mesh->getNumParts();1507 int numParts = (int)mesh->getNumParts();
1512 for (int partIndex = 0; partIndex < numParts; partIndex++) {1508 for (int partIndex = 0; partIndex < numParts; partIndex++) {
1513 _modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);1509 _modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform);
1514 auto material = getNetworkModel()->getShapeMaterial(shapeID);1510 auto material = getNetworkModel()->getShapeMaterial(shapeID);
1515 _modelMeshMaterialNames.push_back(material ? material->getName() : "");1511 _modelMeshMaterialNames.push_back(material ? material->getName() : "");
1516 _modelMeshRenderItemShapes.emplace_back(ShapeInfo{ (int)i });1512 _modelMeshRenderItemShapes.emplace_back(ShapeInfo{ (int)i });

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