Showing the changes to libraries/render-utils/src/DeferredLightingEffect.cpp (1 of 5 files). Show all
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| @@ -71,12 +71,12 @@ enum DeferredShader_BufferSlot { · 70 unmodified lines | ||
| 71 | 71 | SCATTERING_PARAMETERS_BUFFER_SLOT, |
| 72 | 72 | LIGHTING_MODEL_BUFFER_SLOT = render::ShapePipeline::Slot::LIGHTING_MODEL, |
| 73 | 73 | LIGHT_GPU_SLOT = render::ShapePipeline::Slot::LIGHT, |
| 74 | − LIGHT_AMBIENT_SLOT, | |
| 74 | + LIGHT_AMBIENT_SLOT = render::ShapePipeline::Slot::LIGHT_AMBIENT_BUFFER, | |
| 75 | + HAZE_MODEL_BUFFER_SLOT = render::ShapePipeline::Slot::HAZE_MODEL, | |
| 75 | 76 | LIGHT_INDEX_GPU_SLOT, |
| 76 | 77 | LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT, |
| 77 | 78 | LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT, |
| 78 | 79 | LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT, |
| 79 | − HAZE_MODEL_BUFFER_SLOT | |
| 80 | 80 | }; |
| 81 | 81 | |
| 82 | 82 | static void loadLightProgram(const char* vertSource, const char* fragSource, bool lightVolume, gpu::PipelinePointer& program, LightLocationsPtr& locations); |