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always push default haze to current frame

SamGondelman committed 8 years ago

Commit a9d5dda1 parent eb0d0935 files · +4 −6Browse files

Showing the changes to libraries/render-utils/src/DeferredLightingEffect.cpp (1 of 5 files). Show all

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libraries/render-utils/src/DeferredLightingEffect.cpp+2−2
@@ -71,12 +71,12 @@ enum DeferredShader_BufferSlot { · 70 unmodified lines
7171 SCATTERING_PARAMETERS_BUFFER_SLOT,
7272 LIGHTING_MODEL_BUFFER_SLOT = render::ShapePipeline::Slot::LIGHTING_MODEL,
7373 LIGHT_GPU_SLOT = render::ShapePipeline::Slot::LIGHT,
74− LIGHT_AMBIENT_SLOT,
74+ LIGHT_AMBIENT_SLOT = render::ShapePipeline::Slot::LIGHT_AMBIENT_BUFFER,
75+ HAZE_MODEL_BUFFER_SLOT = render::ShapePipeline::Slot::HAZE_MODEL,
7576 LIGHT_INDEX_GPU_SLOT,
7677 LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT,
7778 LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT,
7879 LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT,
79− HAZE_MODEL_BUFFER_SLOT
8080 };
8181
8282 static void loadLightProgram(const char* vertSource, const char* fragSource, bool lightVolume, gpu::PipelinePointer& program, LightLocationsPtr& locations);