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always push default haze to current frame

SamGondelman committed 8 years ago

Commit a9d5dda1 parent eb0d0935 files · +4 −6Browse files

Showing the changes to libraries/render-utils/src/MeshPartPayload.cpp (1 of 5 files). Show all

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libraries/render-utils/src/MeshPartPayload.cpp+0−1
@@ -501,7 +501,6 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) { · 500 unmodified lines
501501 }
502502
503503 void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
504− // Still relying on the raw data from the model
505504 if (_clusterBuffer) {
506505 batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _clusterBuffer);
507506 }