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fix quest ui elements

danteruiz committed 7 years ago

Commit aa8563f1 parent 65aca3a5 files · +59 −3Browse files

Showing the changes to libraries/render-utils/src/RenderForwardTask.cpp (1 of 5 files). Show all

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libraries/render-utils/src/RenderForwardTask.cpp+1−1
@@ -101,7 +101,6 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend · 100 unmodified lines
101 const auto inFrontOpaquesInputs = DrawLayered3D::Inputs(inFrontOpaque, lightingModel, nullJitter).asVarying();101 const auto inFrontOpaquesInputs = DrawLayered3D::Inputs(inFrontOpaque, lightingModel, nullJitter).asVarying();
102 const auto inFrontTransparentsInputs = DrawLayered3D::Inputs(inFrontTransparent, lightingModel, nullJitter).asVarying();102 const auto inFrontTransparentsInputs = DrawLayered3D::Inputs(inFrontTransparent, lightingModel, nullJitter).asVarying();
103 task.addJob<DrawLayered3D>("DrawInFrontOpaque", inFrontOpaquesInputs, true);103 task.addJob<DrawLayered3D>("DrawInFrontOpaque", inFrontOpaquesInputs, true);
104 task.addJob<DrawLayered3D>("DrawInFrontTransparent", inFrontTransparentsInputs, false);
105 104
106 // Draw opaques forward105 // Draw opaques forward
107 const auto opaqueInputs = DrawForward::Inputs(opaques, lightingModel).asVarying();106 const auto opaqueInputs = DrawForward::Inputs(opaques, lightingModel).asVarying();
@@ -114,6 +113,7 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend · 6 unmodified lines
114 // Draw transparent objects forward113 // Draw transparent objects forward
115 const auto transparentInputs = DrawForward::Inputs(transparents, lightingModel).asVarying();114 const auto transparentInputs = DrawForward::Inputs(transparents, lightingModel).asVarying();
116 task.addJob<DrawForward>("DrawTransparents", transparentInputs, shapePlumber);115 task.addJob<DrawForward>("DrawTransparents", transparentInputs, shapePlumber);
116 task.addJob<DrawLayered3D>("DrawInFrontTransparent", inFrontTransparentsInputs, false);
117 117
118 { // Debug the bounds of the rendered items, still look at the zbuffer118 { // Debug the bounds of the rendered items, still look at the zbuffer
119 119