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Position Rift camera at avatar model's mid-eye location

David Rowe committed 12 years ago

Commit aa9511c1 parent f95e2019 files · +54 −15Browse files

Showing the changes to interface/src/Application.cpp (1 of 9 files). Show all

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interface/src/Application.cpp+1−1
@@ -682,7 +682,7 @@ void Application::paintGL() { · 681 unmodified lines
682682 if (whichCamera.getMode() == CAMERA_MODE_MIRROR) {
683683 OculusManager::display(whichCamera.getRotation(), whichCamera.getPosition(), whichCamera);
684684 } else {
685− OculusManager::display(_myAvatar->getWorldAlignedOrientation(), _myAvatar->getUprightHeadPosition(), whichCamera);
685+ OculusManager::display(_myAvatar->getWorldAlignedOrientation(), _myAvatar->getDefaultEyePosition(), whichCamera);
686686 }
687687
688688 } else if (TV3DManager::isConnected()) {

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