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stutter fix: only perform fade transactions when depth == 0

HifiExperiments committed 2 years ago

Commit aaa92df1 parent 43e15c013 files · +43 −105Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 13 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+4−3
@@ -101,12 +101,11 @@ void RenderDeferredTask::configure(const Config& config) { · 100 unmodified lines
101}101}
102 102
103void RenderDeferredTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, size_t depth) {103void RenderDeferredTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, size_t depth) {
104 static auto fadeEffect = DependencyManager::get<FadeEffect>();
105 // Prepare the ShapePipelines104 // Prepare the ShapePipelines
106 static ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();105 static ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();
107 static std::once_flag once;106 static std::once_flag once;
108 std::call_once(once, [] {107 std::call_once(once, [] {
109 initDeferredPipelines(*shapePlumber, fadeEffect->getBatchSetter(), fadeEffect->getItemUniformSetter());108 initDeferredPipelines(*shapePlumber, FadeEffect::getBatchSetter(), FadeEffect::getItemUniformSetter());
110 });109 });
111 110
112 const auto& inputs = input.get<Input>();111 const auto& inputs = input.get<Input>();
@@ -146,7 +145,9 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 33 unmodified lines
146 // Shadow Stage Frame145 // Shadow Stage Frame
147 const auto shadowFrame = shadowTaskOutputs[1];146 const auto shadowFrame = shadowTaskOutputs[1];
148 147
149 fadeEffect->build(task, opaques);148 if (depth == 0) {
149 task.addJob<FadeEffect>("FadeEffect", opaques);
150 }
150 151
151 const auto jitter = task.addJob<JitterSample>("JitterCam");152 const auto jitter = task.addJob<JitterSample>("JitterCam");
152 153